jojorabbit's Forum Posts

  • 4 posts
  • I want my construct game to fire a 'level ready' event or function, and I want my external JS app to be able to receieve that event.

    I also want my external app to fire a 'play level' event or function, which construct can receive.

    Ideally i'd also like to be able to check if construct is in preview mode (IsPreview()??), or if it's running on the live server

    I found this in the docs, but honestly I find the scripting section of the documentation really confusing when it comes to actually applying it. Think it could do with some more in-line examples imo.

    The runtime side can issue DOM calls using a specially-designed messaging API built in to the runtime. Essentially instead of making a call, you simply post a message with parameters for the call to the script on the DOM side, where the API call is really made. The DOM side can then send a message back with a result, or send messages to the runtime on its own, such as in response to events. The messaging APIs make this relatively straightforward.

  • Hi people, hope all is good. My name is Joe and I work for The Creative Corporation, a digital agency based in the UK. We've designed and built a few web games in-house ourselves, but lately we've been getting more enquires and we want to build up our network of freelancers to help with the workload if the projects land.

    If you're a developer experienced in construct/phaser/js/css I'd appreciate if you could send an email with relevant portfolio/links to josephkmb@thecreativecorporation.com with the title 'game developer freelance'.

  • I just recently made this demo:

    https://howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes/

    Thanks so much, this looks perfect.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I want to build an infinite level for a platformer by randomly combining hand-made 'sections'. What's the best way to achieve this? Very new to construct btw.

    I started by manually creating my preset 'sections' as instances of a tilemap object, and picking them by instance variable, but I can't figure out how to programatically create/duplicate a specific instance. Also thinking ahead, these sections will need to be groups (mix of sprites, tilemap etc), rather than just tilemap instances.

    Any help greatly appreciated :)

  • 4 posts