jojolas's Forum Posts

  • 3 posts
  • Hello everyone,

    I am a bit confused... it works now. I guess by just reviewing the code I corrected something.

    Thanks for the reply anyway :)

    John

  • Hello,

    thank for you for the answer.

    Yes I forgote about that, but the main event sheet already includes the building one...

    My understanding is that sprites, even when global, stop all of their behaviour and "pause" when you leave the layout they are put into.

    Is that correct ?

    John

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  • Hello to all,

    First sorry for my english that's definitely not perfect :)

    I'm quite new with construct3, and I don't believe that these two questions were already asked in the forum.

    I have multiple layouts, one for the main game, and another for a building. In the building layout, sprites are supposed to move all the time with the "move to" behaviour. It's working perfectly as long as I stay in this layout.

    The first problem I currently have is that when switching to the main layout, all the sprites in the building layout stop moving, despite global or persist activated. Is there anything that can be done to keep another layout "working" ?

    Second problem is the following : I have on the events of the building layout a lot of conditions based on sprites selection. Once more, as soon as I switch to main layout, all conditions seem to stop working, as if these sprites are not available to select...

    Is there a miracle solution for that ?

    I tried a global layer but it is completely messing with my behaviour. To give an example, I sometimes create a sprite on the global layer during gameplay, which is #2 on one layout and #10 on another, and sometimes it creates it ... on #7 ?!

    I have a few ideas to solve the problem by changing the entire building layout event, but if there is a miracle solution for these, thanks for letting me know :)

    Sincerely,

    John

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