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  • I followed your initial request of [quote:3d00n4i6]so if you press 1 1 1 1 within one second

    If the user only presses 1 for all moves... Its basically the same principle you just have to create an event that decides when to fire off the correct attack.. just much more complex.

    I think you misunderstood what I said, up until now, like with the more complex part, I'll try do this on my own for now, but if I still have trouble I'll come back, thanks for the help.

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  • I threw together a quick capx of what I was talking about, maybe it will help you get started.

    Since capx uploading is still bonkers.. here is a dropbox link: dl.dropboxusercontent.com/u/2346355/SuperPowerKeyupExample.capx

    I tried it out for myself, and it doesn't seem to be working right, the first problem is on start of loadout, the sprite does all the moves at once, then I try swapping sprites in your capsx, but the punch animation is too long, I tried making it shorter.

    But what I mean is, how do you make it so like you press 1 and it punches, but say if you press 1 again inbetween a second it does a kick, then the third time it does a super attack, err this stuff is confusing .

  • I threw together a quick capx of what I was talking about, maybe it will help you get started.

    Since capx uploading is still bonkers.. here is a dropbox link: dl.dropboxusercontent.com/u/2346355/SuperPowerKeyupExample.capx

    Thanks, will try out.

  • Construct2 can easily do it but you will need to get organized.

    I would look into a sprite animator like Spriter for your characters. This would allow you to make all kinds of attack/block etc animations once you built the basic sprite parts for each character. Spriter also works with COnstruct2 and has its own event handlers... and you can usually find a bundle deal in Construct2 store for it.

    The attack triggers like you mentioned are really easy.. simply make variables for each such as "SuperSmackDownPunch=0" and increment with each defined keypress (ie. SSDP triggers with keypress 1) so when user presses 1 it adds 1 to SSDP variable and sets a timer to set SSDP back to 0 after 1 second... and another event that listens for SSDP (or any other) to reach 4+ then fires off the attack if true...

    AI is very doable as well with lots of tutorials on it.. So all in all.. I would say draw up an outline of what you need to accomplish and attack it part by part.

    Hey, when you said variable do you mean instance, because I have it that when 1 is pressed, add 1 to Punchone. I tried a few things like set animation to punch1 and stuff, I'm kind of stuck, I know I'm doing something wrong, just can't figure out, how do you make it if 1 is added set the animation for a second or something, sorry, I haven't worked with variables in construct 2 a lot.

  • Maybe this could help?

    https://www.scirra.com/store/royalty-fr ... former-687

    Thanks, I will buy it when I really need help, I know what to do in my head, but I need someone to show me, if that makes sence, I'm kind of stuck right now.

  • Construct2 can easily do it but you will need to get organized.

    I would look into a sprite animator like Spriter for your characters. This would allow you to make all kinds of attack/block etc animations once you built the basic sprite parts for each character. Spriter also works with COnstruct2 and has its own event handlers... and you can usually find a bundle deal in Construct2 store for it.

    The attack triggers like you mentioned are really easy.. simply make variables for each such as "SuperSmackDownPunch=0" and increment with each defined keypress (ie. SSDP triggers with keypress 1) so when user presses 1 it adds 1 to SSDP variable and sets a timer to set SSDP back to 0 after 1 second... and another event that listens for SSDP (or any other) to reach 4+ then fires off the attack if true...

    AI is very doable as well with lots of tutorials on it.. So all in all.. I would say draw up an outline of what you need to accomplish and attack it part by part.

    Thank you for your response! I thought I needed variables, I will try them out, I've got sprites so I don't need to worry about that, I just need to work on basic attacks, super attacks, ultimates, charging up, and all that other stuff, thanks!

  • Hello, I am working on a fighting game, but need a little push, I have the character selection set up, but not the event sheet, but I first want to try to see if fighting will even work in Construct 2. I am thinking variables for fighting animations, so if you press 1 1 1 1 within one second, it will preform something like you would see in the dbz budokai series. And locking on to opponents and 3 on 3 battles, and AI, I'm kinda lost. Can Construct 2 do all these things or do I need to move to clickteam or something? Maybe someone would make a tutorial, I would buy it. Thanks

  • Bump.

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    Good. No hard feelings.

  • >

    > > Join you do not need to upload full capx only the part you want help with. Please don't say someone going to steal your game. Did you not got something for nothing in your life. Think before you accuse someone please

    > >

    >

    I never accused anyone, the only thing I said is I don't want someone to steal my game, why did everyone get this but you? Jeese, and do me a favour and read my thread. Thank you. But just incase you still don't understand let me make it a bit more simple for you: You need the full capx to see the problem, the video will load on the start of the layout, but when you go through other layouts, to get to the video layout it won't load.

    Again, please don't say I accused anyone because I didn't.

  • > Join you do not need to upload full capx only the part you want help with. Please don't say someone going to steal your game. Did you not got something for nothing in your life. Think before you accuse someone please

    >

    I never accused anyone, the only thing I said is I don't want someone to steal my game, why did everyone get this but you? Jeese, and do me a favour and read my thread. Thank you. But just incase you still don't understand let me make it a bit more simple for you: You need the full capx to see the problem, the video will load on the start of the layout, but when you go through other layouts, to get to the video layout it won't load.

    Again, please don't say I accused anyone because I didn't.

  • Join you do not need to upload full capx only the part you want help with. Please don't say someone going to steal your game. Did you not got something for nothing in your life. Think before you accuse someone please

    I never accused anyone, the only thing I said is I don't want someone to steal my game, why did everyone get this but you? Jeese, and do me a favour and read my thread. Thank you.

  • > So, is there anyway to fix this?

    >

    My guess is that you need to do again the video and make sure it IS a video, in the correct format as explained in the .

    I tried it, it's still not working.

  • Changing the extension of the "video" file to .webm in the "WebM source" property, I managed to go through the menu, the selection and have the audio of the file play in Firefox. (I've tried checking the video file on VLC anyway, it seems to just be audio, I never saw any image).

    In chrome, wether named .ovg or .webm the file never played.

    Perhaps a bug with chrome, perhaps an issue with the video file you are using (which doesn't seem to contain video anyway).

    Also, the console in Chrome does not send out any message.

    When using the extension .ovg, Firefox returns a 404 file missing error.

    If it is supposed to be just audio, don't bother playing it as a video, just use it as audio (like you've done in the rest of your project).

    So, is there anyway to fix this? Also it's meant to be a video, I converted it. The main problem is that it wasn't showing or playing the video audio after going through layouts to get to the cutscene, but when I was redesigning the game so no one had any ideas of copying me, I ran into the problem you stated above, it doesn't show the video but plays the audio.

    Also strictly bumping a topic for several days when adding nothing new to it is not the best idea.

    I was very desperate for help. Sorry.

  • Can someone please help? Also, I can't upload the .capx, it's just loading for ever then not uploading the file.