Johnal's Forum Posts

  • 2 posts
  • Thanks so much for that! I've tried to implement every change suggested and overall I'm much happier with it. I haven't quite sorted the "wall" out yet -- if I go full force against the left wall, sometimes the player goes through it until it hits the boundary. I'm not sure if there's a setting I missed but it results in the cars being able to drive over him without losing lives.

    Speaking of lives -- any ideas on how to get +1 Health for every 20 points? I can't seem to do it outside of condition 8 without it resulting in a near endless loop.

    Lastly, my spawn method is pretty crummy, but on top of that, if two cars go below the Y threshold simultaneously,

    (to be destroyed and +1 score) it's only counting one of them. Any suggestions on that?

    The file that is linked to has been modified to reflect the changes made: mjl5wf1acl3u2g9/lanhoj.capx?dl=0

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  • Your animation looks a bit more complicated than what I'm trying to accomplish. I will check out the built-in ghost shooter example now.

    So... I'm not sure if this is allowed, but if your link was tweaked a little bit....i think you'd fine my capx file.

    after the "/s/" mjl5wf1acl3u2g9/lanhoj.capx?dl=0

    Beware there is some loud sound -- the lunge occurs when you hit spacebar and when the timer runs out on the boost. Thanks again!

  • 2 posts