joelmayer's Forum Posts

  • There's already one going <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.change.org/p/construct-deve ... e_petition

    I also registered as a Nintendo Developer and wrote them a lengthy letter. I doubt it will change their mind that easily but i did what i can. Basically it should be about HTML5 support on Nintendo Consoles in general so maybe we should join forces with the Phaser, GDevelop etc. communities and storm their offices in Kyoto <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    EDIT: i wrote to the phaser.io developers on their discord and got some more signatures from them too <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> They're also going to add the link to the petition to the next phaser newsletter.

  • Very much agree with you and while it very probably won't make much of a difference it's still interesting to see, how many developers would actually be interested in Switch support plus, in case you're planning on writing Nintendo, at least you got some sort of proof, that there is a demand for it

    No parade here, just think if it doesn't help, it doesn't hurt either

  • Yeah i mean it's a very long shot but at least i can tell myself that i tried what i could

  • Gotcha, gonna write them now

  • Oh wow, over 80 people signed so far, thank guys!

    I registered with Nintendo as a developer so i could get access to their holy halls so to speak (heh heh) and also, because i'm developing a commercial game and you never know, might want to bring that to the Switch one day.

    In any case, as soon as we hit 100 signatures, i'm planning on writing them an E-Mail stating our intention.

    But i just wanted to ask Ashley , what exactly it would be, that you would need Nintendo to do on their part, so you could port your engine over? Sorry, non-tech person here and i just want to make sure, i'm writing an actually INFORMED letter to them.

    If you could explain to me the difficulties and what effort Nintendo would have to bring, that would be great, thank you.

    And thanks to everyone who signed!

  • Maybe to specify: i'm using a 2016 Macbook 13" with 16GB of Ram but the onboard Intel Graphics Chip. When i switch to the dark theme there's a considerable lag on this machine. When i go back to the default one, everything works fine.

    Maybe it has something to do with the Macbook being underpowered although i think it should be good enough to show an Editor with a dark theme without lagging

  • Hi!

    I don't have this issue but i noticed some slowdown in Construct in general on my Macbook, when i have the dark theme activated. Maybe switch to the default one (none) and try again if it's still as slow. This sped it up for me immensely. On my iMac at work i don't have the problem...

  • Guess you can't be right all the time, technically you can also do it in After Effects, my bad

  • I don't know of any details but i saw Ashley tweeting this once:

    https://twitter.com/AshleyGullen/status ... 9230817285

    Might give some indication of some things that are to be expected <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Geez man, drama much? No need to freak out, it's just software

    Unfortunately, if you don't use a project folder based file i guess that's the only way to update your animation as in every other game engine. I agree though, it'd be nice to actually select multiple frames at once but i'd guess they could implement that pretty easily. If you have the desktop version you can just replace your frames in your folder where they're stored but other than that i wouldn't know how to do it differently as it is the same in every animation software there is i.e.

    Hope this helps.

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  • Hi Guys

    I started a change.org petition recently about bringing HTML5 and Construct Support in general to the Switch. Of course there's absolutely no guarantee it will change Nintendo's mind and from their POV they maybe couldn't care less but still, i think the more people sign it, the more proof we will have in case some of us want to approach them directly. I would definitely write them an E-Mail but unfortunately have no idea, where i should send it. Also i kinda want to see, if we maybe get to like 200 signatures or something just to show them, that there are actual developers using the platform that have an interest in publishing to the Switch.

    So please take a few minutes and sign the petition here:

    https://www.change.org/p/construct-deve ... e_petition

    Thank you! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Honestly, if you're in a football club or anything at least over in the western world, you're likely to pay at least 99 bucks for an annual membership fee as well. So every hobby has some sort of cost. If making games is a hobby to you, then of course it's up to you, but 99 bucks A YEAR really isn't that bad i find even for hobbiests and definitely not for developers working on a commercial product like myself.

  • Well, maybe a petition could help a little <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://t.co/N0iKWS6lO7

  • Tom you're welcome. I think what get some users worked up sometimes if when they get the feelings like their needs aren't really taken seriously or brushed off. With more and more middleware supporting more platforms like the Switch prepare this feature to be asked a lot more. Getting an answer like "most users don't use our console export" can be taken the wrong way sometimes... I really would love to See C3 working on the Switch and it seems YoYo on their part were buttering up to Nintendo quite a bit so i would suggest strongly, that you guys try to get Nintendo to the table (if you haven't already anyway ).

    Thanks for all your hard work as it is though!

  • I love Construct and sometimes i agree to some criticism but i mean we all know by now where some of the shortcomings of the engine MIGHT lie and, look, it's the same with every engine. I mean i talked to a developer recently who said he only just started finally using Unity, because mobile performance used to be a headache there... familiar? Now imagine trying to optimize a Unity project vs a Construct one.

    I kinda feel bad sometimes about the tone with which the developers are being talked to. Sure, it's everyones right to voice their concerns or critique but the argument of being passionate or emotional about something doesn't justify being a **** to people. I'm passionate about a lot of things in life but never feel the urge put anyone down or being sarcastic about it. I think some users sometimes forget that there are still human beings behind this product and it's not a huge corporation where an army of social media managers are replying typing stock answers and then forget about it.

    Problem i see is that the great, very personal relationship we have as a community with Ashley and the other people at Scirra might sooner or later really be damaged by this. I mean if all they ever get is dissing about the same three things each and every day i, as a dev, would feel less and less inclined to engage with my customers and leave that to other people.

    I also don't understand how many "C3 subscription suckz" threads you really need. I mean the concerns were voiced and heard and in this case, Scirra made their position clear and i can absolutely understand it and feel the same as the original poster: having a subscription model of $99 (which really isn't that much) ensures sustainability and if Scirra has proven one thing it is that they have a really high turnaround rate with updates etc. especially if you consider that there are basically three programmers working on the software.

    I also understand the value of a browser based product. Again, it ensures more frequent updates and faster development cycles. Being a small company, Scirra has to be smart about how they ensure to keep up with development and going with one code base that runs on every system via the web is a very good strategy.

    I, for one, have a very good relationship with the devs, they've always been very friendly and helpful whenever i had problems. After using C2 for two years i was one of the early adopters of C3 and reported a lot of bugs in the early days. Most of them were fixed in less than a week. Ashley even took the time to look at a .c3p file of mine... Try that with any other engine developer and you'll probably land in the spam folder.

    Sure, HTML5 sometimes has its quirks. But really, by now we all know what we're getting into. And i really must say, if Scirra sais they are working on something, i'm always confident that they will release it which isn't a given either. New Construct editor? It came out. Steam Plugin for C3? There it is. Addon Database? There you go. New C3 runtime? They're even further ahead than anticipated. I just don't want them to be discouraged by their community to the point that they say to themselves "You know what, why do i even work so hard, might just as well only do what's necessary since no matter what i do it won't be appreciated."

    It just saddens me and maybe it's selective perception but nowadays i feel like 80% of posts on this forum or Discord are negative and about the same thing over and over again. Being an admin on a few Discord channels myself i even thought about opening my own, safe haven Discord for Construct users (i would've called it ConstructIVE ) but i think that might not be the right path either since it might seem divisive among the community plus i don't want to get critizised of being naive and undermining anyones criticism etc. etc.

    Being in the adventure game community i'm also part of the AGS discord. An age old software that has a lot a LOT of shortcomings but even there i don't experience THAT kind of negative behaviour. People are aware of the shortcomings of their tool and of course it is being discussed from time to time but not like CONSTANTLY and most of the time, everyone is really positive about their program of choice.

    Now do me a favor and just google engine X + performance on platform Y. You'll find, that a lot of them have similiar problems as we do sometimes as well. Game Development in it's very nature is hard and there is a reason, big gamestudios are often developing their own engines than just using Unity.

    Anyway, so much for my rambling, i just think anyone who really can't live with the way C3 is heading is always free to use another product, luckily, there are so many options today that you're really not bound to one engine. I mean i could even imagine myself maybe one day, with my third or fourth game, switching to another engine but i think C3 will always be part of my arsenal whether for prototyping or gamejams or something similiar. Plus it has the best feature of them all: it actually enables me, a non-programmer, to make my own game using very advanced concepts, with which users of code-based engines are struggling with even after years of use. So that's kind of the magic of C3. For me it's just the choice of doing ANY game at all vs. having a few more export options. Easy choice.