jobel's Forum Posts

  • newt

    I'm having a little trouble with the picking.. I've tried a couple different methods, neither fully work. It feels like I'm overlooking something.. can someone take a look?

    Try spawning in 2 different enemies...(spacebar and ctrl)

    https://dl.dropboxusercontent.com/u/362 ... n_ind.capx

    this is excellent news.. thank you Ashley!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Recently I've been seeing performance issues with my NW.js game on laptops and other computers without hardware acceleration. Also I've learned about how NW export games load all the layouts into memory and never free any of it (almost like how sound is treated). However, I'm not sure overall memory is my real issue.

    My game's resolution is 1920x1080. The performance issues I am seeing aren't terrible, but I fear they will get worse. I believe most of the taxing is draw calls. I have some decent sized background sprites and I've noticed a "lag" like effect when my player goes over them (on these lower tier computers). And when objects are pinned I see them move slightly only to be snapped back into place creating a little wobble effect.

    I'm trying to gauge whether changing the game's resolution (drastic I know) would be worth it - whether I do it or not is a completely different story.

    Have there been any bench tests done on Node.js games? Any recommendations on what would be the optimal performance resolution for a larger PC game? For example, I made a pixel-art game at a jam once and that game's resolution was 200x150 which of course is up-sized when running. I assume a game at that resolution has a much faster rate of draws creating better visual performance?

  • newt ahh nice..thanks

    what if your enemies are in a Family? I notice there's no way to add a container to the whole family... So if I add the indicator to each enemy container...

    Then could you do:

    If EnemyFamily is OnScreen etc... and would it pick the appropriate indicator (that's in it's container?)

    EDIT: you can't add the same object to different containers.. so it seems I need separate objects for each enemy indicator?

  • There are still "premium" games that cost > $40 USD but I think the phenomenon of today is that SOO many people are playing games opposed to just 10-15 years ago.

    I don't mind, I think the more people playing games the better... let people find out how much a lot of freemium content is empty and unfulfilling. Some models I think are okay... but a lot are completely offensive to me as a gamer (especially when you sit down and try to play them).

    I still feel the "build-a-great-game-and-it-will-do-well" mindset is the way to go. Don't worry about everyone else... you can't. Just do your thing.

  • but if you track games on Greenlight, a lot of NO votes = never get greenlit.

    it's hard to say though.. because inherently if it's a bad game, it's going to have more NOs than YESs.. and that could just be curation doing it's 'job'.. you don't know for sure if they are looking at the NOs.. it might be just 2 unrelated things pointing to the same thing.

    EDIT: regardless, if there are way more NOs than YESs, it's probably a good sign your game isn't doing well!

  • thanks newt

    if you are dealing with multiple objects, do you have to discriminate by UID or is there a way to put the object and the indicator in a container so it only picks the relevant objects?

  • There was one comment that I deleted for swearing and the troll came back and commented again that he hadn't voted before but now he was certainly voting no.

    haha I saw that.. people are so funny.. with their little power trips... haha "I'll show you!"

  • Anonnymitet makes sense.. so maybe it's probably more akin to Amazon suggested purchases?.. Steam probably wants to know what type of games you like??

  • was checking out GreenDB.. I was surprised to see how all the games on there have so many thumbs down.... It's strange to think people are voting games down... like why do Steam users care what games get greenlit? I understand there's a certain standard that Steam needs to maintain.. but why are users voting stuff down? To me a typical user experience should be: a greenlight project comes across your feed.. you watch the trailer.. if it looks good check out some of the comments, then thumbs up.. if it looks bad, move on.. but I guess that thumbs down button is just too tempting! it's kinda funny... just surprised to see the top game on there with 6k up votes and almost 5k down votes!

  • looks great! congrats... not interested in Steam?

  • I've programmed for years, on mainframes, on unix boxes, and on windows platforms... C,C++,BASIC, FORTRAN, etc...

    I consider C2 coding.. high level, but it's still coding.

    you have to understand basic coding structure and practices. You have to understand the concept of a game loop. If you don't understand then sure you can make very basic games but you will have a difficulty doing anything advanced.

    C2 will turn you into a coder, so have patience and have fun!

  • It's your own music?? and it was flagged by the detection software?

    try Vimeo instead..

  • Colludium good to know..

    beware Early Access. I've only heard risky things about it. Instead of having a Release release, Early Access IS your release. You never get that bump of being on the steam homepage in finished form or "New on Steam" or "New Releases" or "Upcoming" etc... afaik.

    Better to get alpha/beta testers and give it to them for free... then you have them give a positive review (if they liked it) for you when you do release! At least that's the way Lovers In A Dangerous Space Time did it.. I thought it was a brilliant strategy.

  • Steam Greenlight Concept.

    does this mean you were already greenlit or need to still get "voted in by the community"?

    I'm only asking because I am shooting for Steam next year and have no idea when to start the greenlight process. Should I do it closer to the games release, or as soon as possible?

    I've done some alpha/beta testing on Steam for some games and I like how devs have used Steam as a way to distribute alpha/beta versions...yet their Steam page is not public. Will you do something like that?

    EDIT: ahh, I just reread that says "greenlight concept".. so I'm assuming that is a different process.