jobel's Forum Posts

  • If it was easier to transfer images between nw.js exports then I would look into doing that as well for greater customisation.

    what do you mean by transfer between exports? do you mean between multiple copies of the game...online multiplayer?

    The manual mentions to use .AsJSON for dictionary or other objects to download/share a level or data with other players and let them import the JSON string or download it from a SQL database with a PHP file (AJAX GET/Post).

    yeah, I was thinking along the lines of players creating their own kinds of units (top-down game) and giving them custom attributes, speed, sprite, sfx, attacks etc... they'd have to use an AI behavior I already have setup in the game (or a combo of such). Loading sprites would require editing the collision boxes... I wonder if there's a way to programmatically 'guess polygon shape'.

  • hey just wondering if anyone has attempted to make their game mod-able (by players/community)...

    I suppose you could have a way to swap out sprites and sound effects... not sure about logic though.. maybe have the game read some sort of textfile? then you'd have to do parsing... maybe there's a simpler way..?

  • oh wow.. trigger once is way smarter than what I was doing... haha.. I set a flag.. this is much cleaner!

  • cool.. I second this.. so basically a synthesis plugin...

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  • jobel

    Thank you. I understand your concerns about a regular update of the plugin. The new code has some flexibility on windows (a plugin for nw14.0 works well with nw14.5)... but it's a lot of time spend to rebuild and fix the plugin each nw.js/chromium change.

    sure.. each change would be too much.. but you could consider "locking in" at a good stable C2 version and NW version. Then update on major changes to C2/NW. Anyone dependent on NW is used to being stuck on one version for a long time.. I'm still on NW 0.10!

    btw would this include Steam achievements?

  • no offense, but it's not C2... it's your producer skills.. they're green... keep looking and watching other games and try to figure out how they achieved whatever effect you are after. 2 months is the tip of the iceberg.. you need years to become good at developing games..and making games look good. Part of making games is having an eye for what looks good. Games are extremely art based. On the flip side you need to have programming know-how (regardless of Scirra's moniker "no programming required").

    don't give up... keep at it.

  • awesome, congrats..

    have you resolved all the performance issues you were having?

  • can't you make different layouts have different resolutions? so maybe make a Layout at 1920x1080? and keep your gameplay at 1280x720

    btw has making your game in 720p helped performance?

  • have no clue... i was just pointing out there is no stable release yet. but i guess latest is the best ... no?

    no I don't think so.. I think a later version is made to work with a more recent version of C2/NW

    that's why I made this thread.. I think there is an older version of NW 0.10 that a greenworks plugin works with.. albeit limited. But NW 0.10 has a memory leak (that may or may not effect games depending on their makeup) and from there it's anarchy...Nw 0.12 has jank, 0.13 is good, but the greenworks plugin that goes with it no longer closes etc... I can't figure it all out.

    Just for testing purposes.. and wanting to update (since I'm still on C2 R200/NW 0.10).. I was looking for a minimally working setup.

    hello didn't you get the experimental plugin working with nw 0.10?

  • This is amazing work MadSpy however I am wondering how this will be supported in the long run. I've been burned by community plugins in the past where I'd start to use them and the person who made them no longer supports them.

    The worry is that when something in the C2>NW>Chromium dependency gets messed up so an update is necessary and then you find out that a plugin no longer works with your updated C2 (or C3).

    are you considering charging $$ for the plugin through the Scirra Store? I think people might even prefer that and give them confidence (and the expectation) that it will be supported with C2 updates.

  • The last I knew this is the best setup:

    C2 (v218)

    NWjs 0.13 alpha7

    Greenworks 0.13 (for NW 0.13)

    Newer C2 than R218 does not work with NWjs 0.13 alphas (Chromium 47). The alphas are the only NWjs that actually works with no issues. The new 0.13.0 betas are based on Chromium 48 which has introduced some bugs.

    Newer C2 is designed for Chromium 48 based NWjs, ie the 0.13.0 betas, which is pointless because it's broken**.

    **

  • right.. I just mean what currently works

  • Hi,

    I just wanted to create a topic and central location for the BEST versions of all 3 (NW, C2, Greenworks) that currently work.

    I'm still using NW 0.10 So currently I don't know the answer. Can someone help me get started?

    I'll try to keep this thread updated.

    Thanks!

  • bloodshot I don't have the capx anymore, but I think I can make one up tomorrow..

    basically you want to always make sure you are moving the tile only by 512 (or divisible) that way there can never be a gap or is the movement seen. but if you mean your player is reaching the edge before you move it then you need to increase your tile size.. so instead of 512, you'd need to make it 1024.

    The other issue is to make sure the tile's starting position is already at a 512 or divisible x/y.

  • I actually don't have an Xbox yet and my game is in early development so I haven't worked with Visual Studio yet.

    what exactly needs to happen with Visual Studio?