jobel's Forum Posts

  • I miss the spam ;}

    haha

    thank you Tom good to have the forums clean again!

  • thanks vtrix good points.. what is a "simple primitive" does that mean, basic shapes? So you think they were created as 3D models and someone just took a screenshot of them "top-down"? Using something like Blender perhaps?

    I looked at your illumina ships.. that's a great look and that 3D "shading" is definitely what I am after. They did look a little "busy" to me, but regardless I need custom sprites for my story. I have had concept art done on my game. I've since run out of money and either need to do it myself or hire a student..either way, it's going to be a rough road! haha... (if I could digitally draw what I can do with a pencil, I'd be okay.. I've been practicing painting using GIMP for a while now.. getting better slowly-painfully). thanks.....

  • So the art that comes with C2's asset bundle. I'm wondering about the space ship designs.. who created them?

    I've used these sprites as place holder art for my game and I want someone to create similar art. But I can't seem to find an artist that can draw like these.

    The art style is small..somewhat pixelated, but definitely not pixel-art. What art style is it? namely the "Scythe" and the "Crescent".

    I've noticed other attempts at ships on OpenGameArt.org and they just don't have it right, whether they are amateur artists I don't know. One thing about the asset-bundle sprites is that because the art is small, the only details added are ones you can clearly see at the intended resolution. It doesn't look good to have details that end up looking too small..it looks wrong... I can't quite explain it.. can any artist on here help me understand? I've been looking for an artist to create sprites fir me, and it has NOT been easy finding someone who understand what I want... maybe I am asking the wrong people.. but I'd like to know myself...

    thanks!

  • >

    > You have to look at it as nothing more than a child throwing a tantrum.

    >

    A disgruntled ex C2 user perhaps..............

    yes.. was anyone banned from the forums recently?

  • eli0s I spent a good week last year testing this like crazy... as you can see in my link above... I also have a capx in there you can download to see where the loops go out of sync with each other.

    it just almost works! so close...

  • I haven't tested it in a while.. but it's a Chrome/FireFox/IE/Safari problem..

    and the last I checked it did NOT work... the audio will eventually go out of sync - always at the loop point.. if you are not looping, then you should be okay... for my tests the music was in sync for the first couple loop iterations..then it got messed. C-7 came up with a way to sync the music by lining up the playback point.. but you need to do it when the music's volume is down otherwise you hear it skip..

    I submitted bug reports to the Browsers but I never heard back.

    My guess is it is a limitation of the built-in sound engine. Otherwise companies like fmod/wwise etc would kind of be in trouble...

  • Perhaps that is why I specially made a funny animation sequence that is specially for my credits section. Haha not sure how many players will actually see it since it is in the credits section though

    excellent idea!

    I've always watch all the credits.. usually for the music and pictures..

  • I would thank Scirra or anyone on the forums that helped you... you must have had some play testing done.. no? put those names down to...

    and as far as the big jobs like game design, programming, art, music/sound... if you did them, you could just say..

    A Game by... Rekjl (add full name here)

    or: All design, programming, art, sound and music was created by rekjl.

    Nothing wrong with that. you should be proud to have done it all yourself! That is an achievement! I think Towerfall is like that..it just says. A game by Matt Thorson.

  • do a search on Regex in the manual.. there are a bunch of functions to help you process a string..

  • what kind of art? top-view? side-view? iso-view?

  • did you resize the source image in C2 at all? and is it perfectly square 256, 512 etc..?

  • I don't think the OP means TileMap, but instead TiledBackground

  • is this something I could use stationary outside the layout view to light my sprites? I have a top-down space shooter and I would like to simulate light coming from a nearby star. thanks..

  • I tried couple of techniques. Once layout starts , I run a crawler from center of the layout. There problems with overlapping already spawned tiles, even thought they are set up correctly. Another technique was to generate floor first, then do offset calculation, and move everything so that whole map is placed tile away from 0,0. Then for each floor, i set up a value in 2d array. Then did applying of wall and other objects on to the array itself. It worked, as far as remember until something happened that made it broken and I couldn't figure out what.

    yeah I'd have to see it, any chance you can make a minimal test capx just showing what you are trying to do?

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  • I still don't understand if created object through create or spawn is calculated same tick of not? I'm working on randomly generated map, and this is somewhat crucial i think as currently I'm getting some minor annoying bugs.

    I randomly generate the world map in my game as well. Although I only do it once at the beginning of the game. I do all the Creates/Spawns in OnStartOfLayout, then I refer to those objects in the main game loop. Do you have a similar set up?