R0J0hound Found it, thanks!
R0J0hound how do you apply this sprite to stop moving when is overlapping at solid objects?
Didn't Apple approve CocoonJS 1.4 yet?
Develop games in your browser. Powerful, performant & highly capable.
firebelly Do they automatically save IAP purchases? I doubt they need to register clay.io.
thehen License? I'm sorry, I don't quite understand about it, would you explain it further?
Create a fake "loading screen" before go to layout.
EGOmaniack Use Dictionary or Arrays
Sprites would be done with WebGL tile effect, it could look like animated tile background.
I wouldn't use it pathfinder behavior, I decided to use bullet, I had no time to make it better, actually I uploaded a .capx
https://dl.dropboxusercontent.com/u/76227787/HockeySemiFixed.capx
I hope you get better idea.
Create another layer for HUD elements.
I'm curious, Is important to use webstorage to save purchased IAP values in every platform?
pakl isn't complicated? I've read this manual
https://github.com/rogerwang/node-webkit/wiki/Using-Node-modules#3rd-party-modules-with-cc-addons
Steamwork SDK is written in C++, then add node-webkit open source file amd Steamworks and compile. Also create another javascript function to access steamworks API... Sometimes it may crash and can waste of time... Well, it looks like a risky. Valve told us we have to use our own wrapper. What a lazy company.
I hate that Nintendo is not able to respond to our requests for export to Wii U
I didn't say you to use Text. Sprite font basically behaves as Text in event sheet, it's easy.
New sprite font is same to Text object.
If you won't create a new object, better don't use new sprite font.
I'm not surprised, Apple always makes bad things, then they will fix them after of beta testing.