Joannesalfa's Forum Posts

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    Mindblowing

  • chrisbrobs

    Dropbox decided to stop sharing files in public, would you mind to reupload with Google drive? Thanks!

  • I'm currently looking an expert who knows about AndroidManifest.xml that I need to do something with "Open With" Menu.

    Thanks.

  • You mean it's already in APK form in your device? I think you need some file manager which you can download from the App Store.

    Yes, basically you browse some files in downloads folder until you found readme.txt and you open this, it should appear my app on this list which is already installed on device.

  • How to list your cordova app built by Intel XDK in “open with…” menu in Android?

    I need to know that my app appears on the open with list of android.

    For example:

    I tried with this https://github.com/napolitano/cordova-plugin-intent

    but I had no idea how to edit AndroidManifest.xml using Intel XDK, I got no luck.

  • chrisbrobs awesome thanks!

    Let me try it right now.

  • I'm really interested on this effect, I would love to try my experiment.

  • Tokinsom Interesing, you used the sprites instead of the sprite fonts, my intention was creating the default sprite font and the dictionary to preserve the properties of each character (sprite font object with single character) such as space, scaling, width, etc. per line which it preserves the width of a dialog. Each line must have contained the max width before to insert each letter, adding colors or effects can be added with special property such as "Ice" which it requires to call an extra object with extra event, also in loop can be "Ice1, Ice2, Ice3" to make nice wave effect.

    For better performance, I'd use paster plugin to generate texture of static characters in dialog window when it reachs the length is more than 10 of characters will destroy the first instances of sprite font which is already created. I haven't tried it since I wasn't sure about the process but I believe it would work BUT it won't paste the special effect on each character such as glow, waves, etc. will be active objects.

  • 3 Important reasons:

    1- Too many objects which contain JSON data, each JSON data may have a lot of properties such as X, Y, Size, Frames, Layer, Instance Variables, Behavior, etc. the system cannot handle a lot of data in memory to run with 60 fps.

    2- Misuse of loop and effects, sometimes they cause setting values in chaos way may affect CPU and GPU usage that leads the slowdown due to proccesing capabilities.

    3- Resolution and Fill-rate, as GPU is often limited by fill-rate, even every pixel can be seen as a cost. When framebuffer is filled with pixels to be drawn, you might see that the game runs faster at lower resolutions. However, screen resolutions typically tend to go hand-in-hand with the capabilities offered by GPU. Typically, one of the common source of performance problems is coming from too intensive pixel writing.

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  • Tokinsom

    I would like to ask you something since your product is not ready to publish at store yet, I'm not going to ask your example but I need to know how you did this

    https://video.twimg.com/tweet_video/Cr46rDYUAAA9My1.mp4

    If you say something what you have done, It could help for my research. (I assume you spawned multiple sprite font each character, in this case a phrase contains more than 50 objects, correct? )

    Thanks!

    Guys we are all waiting for new news about Construct 3 , so stop crying , they told us about the beta in April , and news each day so just wait

    Patience is bitter, but its fruit is sweet

    I suggest you could ignore them since there is no point to discuss with them.

    >

    >

    > Do not pressure them, and their decisions, not ours.

    >

    > Let them try, if all goes wrong, they will learn their mistakes.

    >

    What is the purpose of encouraging discussion, "listening" to a community in that case.

    Who are you to dictate what I can and can't express pertaining to this subject?

    I care a great deal about Construct 2, and have put far too many hours into it to watch it crumble along with its community.

    I doubt they follow the philosophy of "The clients are always right", we cannot do anything due to their business decision, besides when c3 comes out, we have right to pay or not. I think the most will not pay to subscription fee.

  • The next post is up,

    it talks a little more about backward compatibility and shows some screenshots

    "We imported its Construct 2 project in to Construct 3, and as you can see it looks great "

    Not sure about effects, behaviors and plugins from 3rd party.