Joannesalfa's Forum Posts

  • This page trolled me...

    after i logged in and it says nothing found or no permission to see this page

  • > Is supposed to do not destroy an instance in height number 2 because the circles on number 1, the frames are equal.

    Is the converse also true? For example:

    Height 1- (1)(2)(3)(4)

    Height 2- (3)(3)(2)(1)

    Can instances at Height 1 be destroyed?

    Examples:

    As long as <font color=blue>the current row or any row above the clicked/touched instance</font> has non-unique values, it cannot be destroyed:

    http://dl.dropbox.com/u/33370253/FrameInstanceDestroy_2.capx

    As long as there's a row with non-unique values in the <font color=blue>entire array</font>, nothing can be destroyed:

    http://dl.dropbox.com/u/33370253/FrameInstanceDestroy_3.capx

    aruche

    FrameInstanceDestroy_3.capx is a great solution! That's all i wanted, you're really a helpful person.

    I will owe you one if you pm me for specificed development.

    Thank you a lot!

  • Nice one!, how to make this hex move to specificed location?

  • Destroy just the one you click on if it doesn't match any other. Is that right? destroyNotMatching.capx (r109)

    Hello ramones, oops your URL is broken.

  • Hi,

    I'm not exactly sure if this is what you wanted, but here goes:

    http://dl.dropbox.com/u/33370253/FrameInstanceDestroy_.capx

    aruche Yes! it worked now, actually i have a question, how to setup codebase to apply Array.Height, to make sure ALL circles

    Like this

    Height 1- (1)(2)(4)(5)

    Height 2- (3)(6)(7)(8)

    If all circles their frames aren't equal, it can destroy an instance

    Your .capx can destroy the instances if the frames aren't equal on height number 2

    Height 1- (3)(3)(2)(1)

    Height 2- (1)(2)(3)(4)

    If all circles on height 1 their frames are equal, it cannot destroy the instances, but on height 2 their frames aren't equal, it can destroy the instances.

    Is supposed to do not destroy an instance in height number 2 because the circles on number 1, the frames are equal.

    Thanks!

  • Hey all, i'm figuring out, i made a .capx which i don't know how to destroy the instance if the frames aren't equal.

    I wanted you can destroy a instance when 4 circles their frames are different, not equal

    -(1) (2) (3) (4)

    -(2) (1) (4) (5)

    You can click any instance to destroy if their frames aren't equal to other instances.

    Otherwise YOU can't destroy an instance if their frames are equal like:

    • (2) (2) (1) (1)
    • (3) (4) (1) (3)
    • (5) (5) (2) (5)

    Here is .capx

    http://dl.dropbox.com/u/76227787/FrameInstanceDestroy.capx

    Do you have an idea how to fix?

    Thanks!

  • Joannesalfa - I know you saw my previous reply so I'm assuming you are referring to you statement that D&D under DC is not really any faster then under Safari6. (If that's not what you are talking about let me know)

    Unfortunately there is not much I can do to speed that up. I did test on device and it was a little sluggish at points. While DC does provide performance boost in the game, it does not enhance touch events.

    Are you saying DirectCanvas can't fix touch events to make better performance?

    isn't there a workaround?

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  • I'm sure Tizen will replace Android in the future

  • How is going with drag an drop performance?

  • Hello Pode, is possible to make a sprite as button instead of DOM which uses FileReader where you upload pictures?

    Because i developed some game with fullscreen for mobile, i tried to touch a FileReader button but the coordenates are wrong and won't respond

  • Use dropbox.com where you can upload files for free

  • Not surprised, you need a mac to integrate this on Xcode before to compile an IPA

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  • If you want this bug gets fixed, you should post a .capx

    A lot of people reported bugs without .capx don't help Ashley to investigate the origin of problem.

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