Joannesalfa's Forum Posts

  • Joannesalfa

    Capx

    Sorry, I'm busy recently. <img src="smileys/smiley9.gif" border="0" align="middle">

    It works like a charm, Thank you a lot!

  • rexrainbow would you help me?

  • The game doesn't use fullscreen canvas in browser which is for desktop computers, but if is using a mobile device, how to make it fullscreen canvas without request the fullscreen using a browser plugin?

  • HMTL5 games can automatically download the update if appchache is newer. You could use Browser plugin where you can check if has new update, then start to download and restart HTML5 game.

  • http://phantomjs.org

    http://zombie.labnotes.org/

    I've found them, they say no browser required, i still don't know what are these scripts. If you have idea what is for?

    Thanks

  • AppJS has option too, you can include HTML5 files and distribuite from Windows to Mac and Linux.

    I would like to know if Awesomium has similiar method like AppJS

  • I don't think it's possible, it requires to integrate with Xcode and Objective-C where you can add StoreKit. There an already developed plugin you should use with appMobi using 1Touch, you can find on Plugins forum, the plugin is called AppMobi Dev.

  • Porting HTML5 to Flash is a backward

  • Ouya jobs page is also looking for people proficient in JavaScript and AJAX. I think Ouya will be trying to support it.

    It looks like front-end job, there no way to make API using javascript to integrate HTML5 games using canvas and webGL.

    If OUYA doesn't care about HTML5, only for Java. Will become another like Apple. A bad company for developers.

  • Joannesalfa

    One feature of this plugin is path finding, it could assign a target tile then find out the moving path.

    So

    1. get tiles group of move-able area

    2. get a target tile under tiles group in step1

    3. path finding to the target tile selected in step2.

    I'm not sure which i could to do "get tiles group of move-able area"

    I've tried more than 6 methods

    <img src="http://i.imgur.com/Ff64Q.png" border="0" />

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'm sorry, but i would require more details. I keep clicking on targeted tile but orange hex doesn't move

  • The Biggest problem if ODK has no javascript functions to integrate with OUYA Operative System, we might be doomed.

  • Joannesalfa

    The capx of path finding on hex grid is this

    Yes, but i was talking about Move Chess to specificed location, maybe you didn't understand me.

    These .capx showed about Path Finding, but i was figuring out how to move the sprite to tile after of path finding.

    Have you played Fire Emblem? it's an old game where you can move to specificed location

    Like this

    <img src="http://cubemedia.ign.com/cube/image/article/655/655142/fire-emblem-path-of-radiance-20050930062907326-000.jpg" border="0">

    I hope you take this idea

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  • > Basically, iOS (iPhone & iPod) and Android (SmartPhones) aren't very good for HTML5 games.

    Actually, iOS is the best mobile platform for HTML5 games. A modern iPad even performs better than some desktop browsers!

    Well, it depends for some performance. iPad is definetly the best.

  • Basically, iOS (iPhone & iPod) and Android (SmartPhones) aren't very good for HTML5 games.

  • I downloaded the last capx, i run on preview mode, then i click a black block, it appears area of red blocks, but the black block doesn't move to specificed location.