Joannesalfa's Forum Posts

  • You blew my mind

  • Joannesalfa

    "is possible to make external data using node-webkit to load resource files?"

    I don't understand, could you explain? But if chromium or node.js can do what you want, in theory node-webkit should make it happen!

    As for the size, i think we cant get it under 48 mb beacuse the nw.exe, .dll's and .pak file are that size. If you add your own .nw file it can only go up! It's an issue, i know.

    But we can't expect for it to be small, it's an .exe with node and chromium included so it must be big. Also size is not an issue beacuse it's an .exe, not a mobile game!

    JohnnySheffield

    Well, what if the complex game is more than 100 mb? it could take a lot of time to startup.

    It would be nice if the dependencies would separate from the EXE like chromium binary and some DLLs, the startup could load external resource files like Awesomium does.

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  • Does this use directx? lols, that was so annoying with Construct Classic, had to install directx on every computer for it to work.

    Most AAA games use DirectX, otherwise this download file doesn't include DirectX and i run this game very fine, it looks like it's using OpenGL

  • I compared between Awesomium and node-webkit,

    i must say node-webkit's performance is superior than Awesomium!

  • One more thing, you can edit tutorials from other author.

  • Joannesalfa

    from wiki: "On Windows with some hardware and driver, WebGL won't work until you copy D3DCompiler_43.dll and d3dx9_43.dll to node-webkit's directory, or install DirectX redistributable. For license reasons we cannot ship those DLLs."

    So it actaully works out of the box, but not on all hardware. I haven't look at the licenses to see if we can distribute them freely, but of node-webkit can't ship them so i don't think it's an option.

    JohnnySheffield maybe it could reduce startup time, i'm not sure if it's true.

  • That's odd, would you share your .capx to investigate?

  • If Awesomium won't update or dies, we may take Node-WebKit, it would be useful if is for multiplayer games.

    JohnnySheffield Is possible to make external data to load resource files?

    I believe EXE shouldn't be more than 35 mb

  • You could distribuite DirectX dependencies (.DLLs) to use WebGL in windows

  • I doubt why Awesomium is not updating anymore

  • Lol, that's his signature, it has nothing to do with that

  • I opened this link and it says NOT FOUND

  • Ashley check this http://flamma-beta.com/elizabeth/BounceDesktopv1.2/

    Just click play button, then you notice an grey icon on bottom left of the screen, click it so it changes fullscreen, but the screen aligns left and leaves transparent margin, then fullscreen is off, also it aligns left too.

    It's using Chrome (webkit)

  • delete .ogg files on media folder

  • Rory : AIR is flash for mobile. In fact, it's the (extended) Flash VM, as a binary, that work on desktop and mobile. You then write all your game/app in actionscript (flash) in the regular Flash editor, and export it to AIR.

    The exporter is going to bundle the VM with your binary, for your desired target.

    Edit : in fact, for lots of tasks, Actionscript will beat JS/HTML5, because of access to native features allowed to the VM, that aren't allowed for the Javascript runtime...

    Pode

    Did you know about Tizen and Firefox OS which use HTML5 as native language?