jleven22's Forum Posts

  • 9 posts
  • Ok is there really no way to select more than one frame when editing animations? It's nuts, having to click and delete every single frame.

  • Perfect, thank you!

  • So I am able to find tutorials online for "pushing back" an enemy when hit, but only for platformers. I can't seem to find a tutorial for this in an 8-directional game.

    I am creating a Zelda-like and can't figure out a way to, when the player slices at an enemy with a sword, the enemy is knocked backwards out of the way. See: youtu.be/Axbv7dG_LME

    Any advice? Thanks!

  • Perfect! Thanks for the info!

  • Hi all, first post here and very excited! Learning so many great tools, and could really use some help when it comes to multiplayer.

    So I'm building a multiplayer game, and I'm interested to learn about multiplayer on mobile. Like for a real-time multiplayer matchmaking experience on mobile, can anyone guide me to literature about that? I've read through the multiplayer info, but it doesn't talk about mobile. Should I just assume it's the same challenges associated? (likely not, so then what do I need to know?)

    Thanks!

  • > I've used both. In my opinion, construct is vastly superior. Sub events alone would be enough to have convinced me, but also objects can have named variables and as many of them as you want, the behaviors aren't useless because they aren't buggy and actually work, none of that spread value nonsense to get multiple instances working, event sheet includes, no broken object references, local variables, updates every week or two, the list goes on and on.

    >

    This is very helpful. Thanks!

  • I'm revamping this topic-- I am about to get started on a new project and wanted to see if Construct 2 had added this feature. It would be smashing to be able to replicate the 25 color max-out from an NES system.

    Has anyone figured out any method of achieving this?

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  • As for C2 versus fusion, there's just no contest. I've used them both, and C2 is everything fusion should have been.

    That's what I needed to hear-- even if it is from a Moderator

    Guess I'll be diving into another abyssal creative chapter of life. Splash.

  • I've been doing a lot of research on which service to use. For my needs, I'm now deciding between Clickteam Fusion 2.5 and Construct 2.

    I'm after building a simple platformer-- Mario style, 8-bit. Can't imagine it would be impossible for a n00b like myself to finagle.

    My goal is to create the game for personal pleasure, and if it does well enough I'd like to publish to console-- only issue is I do not see any support for Xbox One or PS4. Can anyone speak to what they think will happen with this? Future updates?

    So what do you say? Anyone ever had experience with Clickteam Fusion on here?

    Thanks very much!

  • 9 posts