jjconstruct's Forum Posts

  • 8 posts
  • Thanks a lot

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  • Hi,

    I'm triying to make a double jump platform with touch controls. With this:

    The problem is: when I touch screen, doubleJump var sets to True automatically and I can't make double jump. Could anyone tell me what's wrong with this code, please?

    Thanks

  • Thanks a lot, really.

  • Hi,

    I'm new with Construct 2. I love the software but I'm looking for updated info about the in-app purchase posibility. I'm interested on PC, Android and iOs apps, and I'm so interested on making Android or iOs apps with in-app purchase.

    I would like to know if this is possible with Construct, is important for me to decide whether to buy the product.

    Thanks a lot and sorry for the inconvenience

  • I didn't know about the col polygon. So this is perfectly solved.

    Thanks a lot for your fast and effective help.

  • I see, thanks.

    But I think construct 2 doesn't allow to move sprites position in animation, so I must icrease image sprite size on each jump frame. Isn't it?

  • Hi, monitz87. I have tried with a solid shadow with this logic:

    forever: set shadow.x to player.x

    forever if not jumping: set shadow.y to player.y

    The problem with this is I have no idea how to make a "manual jump" without using platform behavior. In other case I would use a repeat loop something like: "repeat X times coor Y-- and repeat X times corr Y ++" but I think CS2 can't put loops inside actions. I know about the logic but I'm new with construct so I have problems making some logic structures. Do you know how could I make this "manual jump"?

  • Hi, guys. I'm new with construct 2.

    I'm interested on beat em up developing with depth movement like the Simpsons or Teenage Mutant Ninja Turtles 4 players arcade-style.

    My player1 is moving, running and attacking correctly but I have problemas with the jump. Player has no behavior, is coded like this:

    if key left left: set player.x to player.x-movement

    if key left right set player.x to player.x+movement

    if key left up set player.y to player.y-movement

    if key left down set player.y to player.y+movement

    I don't know how to make the jump in this case with CS2. If I use the platform Behavior I have problemas because the whole area is the ground.

    Could anyone help me with this, please?

    Thanks

  • 8 posts