jjay1029's Forum Posts

  • 4 posts
  • You can make 2 global variables...one for the character's X position, and one for the Y position. When the character goes through the door, create an action that sets the global variables to the X and Y positions of where the character will appear in the new layout. And also create an action that goes to the new layout.

    Then, have a "On start of Layout" event that sets the character's position to the global variables.

    Hope that makes sense

    Thank you (sorry for the late reply)

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  • Kinda the same concept.

    +on "tap" pressed

    (sub event) +value "tap timer" is lower or equal to 0

    -set value "tap timer" to 30

    (sub event) +value "tap timer" is greater than 0

    -add your double tap actions here

    +value "tap timer" is greater than 0

    -subtract 60*timedelta from value "tap timer"

    ...or something like that.

    I have the same problem, but my question is, is "tap" the key being tapped?

  • I posted this Example capx recently for a double tap jump.

    It's similar to what sqiddster said, but it counted the number of taps in a time period rather than comparing time and had the unit jump instead of run.

    Can you please resend an updated dropbox link or capx download link, i need it for my project aswell.

  • I'm trying to make something where the character goes through a door to another level and can go back to the previous level at the door. Please Help.

  • 4 posts