JimmyTHicks's Forum Posts

  • Awesome thank you

  • Is it possible to darken a layer without darkening layers behind it?

    I'm attempting to do lighting similar to Terraria, the ground, trees, player, items ect got darkened at night, but the night sky was still bright and clearly visible.

  • It is :O Well that's embarrassing, thank you very much.

  • This is the closest I've come to getting it working.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • JoyfulDreamer made a post a while back that went over the math involved to create a pseudo3d game(akin to Doom or Mario Kart SNES). After reading the post numerous times and attempting a few,broken examples, I've had little luck. The math seems simple and I don't think that's the issue, can anybody put up a simple example .capx to show how this is implemented, or explain the events that would be required, or any information that may be of assistance.

    This is the post from JoyfulDreamer:

    https://www.scirra.com/tutorials/534/ps ... mes/page-1

  • AngelEyes

    Not exactly, I want the smaller hexagon to resize itself based on the players stats. Its(the smaller hexagons) vertex are stretched from the center point based on their corresponding value. The larger hexagon is mainly for show.

    mindfaQ

    That is what I had in mind, yes.

    Many thanks, I've always been super fond of these graphs in games for some reason. Something too cool about getting a visual representations of your progress.

  • AngelEyes

    I'm simply using it for displaying stats(there happens to be six). It doesn't need to be interacted with aside from positioning it on the screen when the player opens their Status Menu(operated by a flag), it does not need to be interacted with.

       I'll elaborate on what I mean by Fullerene(as I may have used the wrong nomenclature).

       There will be a large hexagon, with a smaller, semi-transparent hexagon fixed at its center.

       Each vertex of the larger hexagon will correspond with one of the six player stats(Might, Focus, Dexterity, Fitness, Nerve and Fate), and based on these stats, the corresponding vertex of the smaller hexagon will be stretch toward the outer edge of the larger hexagon.

       This will create a polygon that reflects the players current stats.

    Hopefully that wasn't too hard to follow, let me know if further(or clearer) explanation is needed.

  • Is it possible to make a Fullerene Graph(Hexagon Graph) in Construct 2? I've been messing with resizing and/or stretching(openGL Effect)objects. But, clearly this isn't what I should be using to get my desired effect. Does anybody know how to do this? Or know of somewhere for me to start possibly? Any suggestions welcome.