jigzortig's Forum Posts

  • 4 posts

    meh, could be worse. im alright with it. just keep improving its features while taking into consideration customer/public feedback, and i prob wont be cancelling. thank you for this smooth platform and opportunity! i've been hunting the code-friendly programs and this one takes the prize! *wipes hands* :)

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  • thanks. okay i will give it a go! i want to ask more questions but i will try to achieve what i can for now.

  • cool thread citron.

    hi ronin. perhaps you could try storing the returning projectiles ORIginal x/y in its own variables. Then referencing it in your action..using lerp??

    give this a go: set position> lerp(bullet.X, oriX, 0.02) .. and change it up for y.

    0-1 is your range of choice in the 3rd field.

    goodluck!

  • hi!

    Seemingly simple issue here...

    Object doesn't lerp fully as it should and instead moves tiny bit once per time i keypress.

    If i lerp it with a condition checking distance or something that continues True, the object will do what I intend getting the full movement action. I just can't place a trigger anywhere within it. help

  • 4 posts