jiga's Forum Posts

  • i am experimenting with spine and construct3. And I am trying to understand why my spine object doesn’t appear on the server. I am publishing to html5 following the instructions-

    marking v in Deduplicate images and Recompress images and leaving Minify mode – none/

    and it doesn’t show on server. Although one spine file that I downloaded from a tutorial did work but the files settings look similar , so I cant find the problem. Any Idea?

    Tagged:

  • thank you for your help!

    ill try to follow your suggestions

  • i was told android doesn't support construct effects?

    but are you saying that i need to add a plugin in intel Xdk? how do i know which pliugin?

  • i am using " Set effect parameter" and it is working on desktop but once i publish it as apk it doesnt work any more. i am using intelXDK to pack it

    anybody has an idea?

    thank you

  • i followed this two links but it doesn't save the snapshot to the mobile.

    i am testing my game with intel xdk (Iipad). and what happens is

    when i use this:

    System - On canvas snapshot - Browser invoke download of CanvasSnapshot with filename "myPhoto"

    i get a very large snapshot that covers the game which i don't want and it is not being saved anywhere....

  • now i am using an action :

    System - take snapshot of canvas(PNG,quality 75)

    how can i put it in the photos of the mobile so i can share it?

    thank you

  • hi'

    I am trying to save more then one snapshot in my game.

    i am creating a sprite where i am loading the snap shot to. but when i want to create another snapshot to a different sprite it comes instead of the first one. so i guess i need to save the first snap shot with the Local storage? i found a tutorial that shows how to store variables so i tried to save a snapshot instead and the result is:

    data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABkoAAAOJCAYAAABS8X61AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAP - this goes on/

    and i cant figure out how to load the png?

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  • question: are animation/frames better then sprite objects? in what way?

    each of my sprite object already includes two sometimes three animations...

  • Hi,

    is there a way to write the next code as a loop?( i have more then a hundred items)

    it seems to me that i am doing unnecessary writing.

    I have a family that includes many items. i need to create a new item to replace the one the was dragged and it needs to be placed at the same place the original was taken from. so in the Family "items" I added a variable( Name)and i gave each item a unique name (item1,item2,item3...).

    thank you

  • thank you , but i still need some help....

    i found out how to disable the drag &drop on a single sprite. in the second post you mention "set objects"

    can't find it!

    I added an event: onTouch --> System--Layer "some name" is visible--> add action:? where is "set objects"?

    thanks

  • hello!

    i have sprites on different layers that i want to drag and drop only when they are visible. now if i am accidentally over an invisible sprite it is still being dragged.

    i dont know where and how to put the condition. is there a way to make an entire Layer not active?

    thank you

  • how embarrassing...i forgot to attach the event sheet.

    thanks for the reply

    ( i had a feeling it was some simple problem)

  • i think this is very basic and still not working...

    i have a sprite that i am dragging and need something to happen when i stop the drag so i used "On drop" and added an action but nothing happened.

    so i created a Debug text and just to make sure it works i added on Start of Layaout Set text, and still the text doesnt change. i have no Idea what i am doing wrong!

    can anybody help me , please?

  • this happens only with construc2 , so i guess it has something to do with windows8 and construct2.

    i need to import music. is there any other way?

    i tried to put the music in the folder by dragging it to the FILES folder but that doesnt work..

    any Idea?

  • i think maybe it is something else because now i see that my preload sound was set to yes. and besides if i play the same sound again and again the sound still plays with delay...