jickay's Forum Posts

  • Not sure if this is a bug or not. When I rotate the layer the visible location of the sprites change but not it's actual calculated coordinates. For example, I want a moving bullet sprite to trigger an action when it overlaps circles on the rotating layer, but the action doesn't actually trigger when they visibly overlap. Instead it triggers when the bullet overlaps where the circles originally were before anything rotated.

    So I guess the question is, are the sprites coordinates supposed to be unchanged (relative to the layout) when you rotate a layer?

  • GenkiGenga Haha my girlfriend got stuck on Level 5 for a while too. It was a triumph once she made it past.

    I like your comments. I wanted it to be unique and not quite like any other game before it. I also wanted it to be challenging but rewarding like the old school games. The controls are simple enough that anyone can play yet not everyone can master.

    Regarding the sounds, I am experimenting with putting in notes when you click but strangely enough it was much more annoying. It was like the same song playing over and over again while you get frustrated trying to pass the level. The current two sounds are far less distracting. I will play around more and see what happens.

    Glad you guys like it! Keep playing though. There are more surprises on level 8.

  • I just learned today that my game isn't performing properly. I didn't think HTML5 was so resource intensive, but after testing the game on a few other systems it lags on most of them. I just thought that since my desktop is last gen most other systems could manage too.

    I'll look into this and see if things can be optimized somewhere. Or maybe I'm just overlooking something. So if you had problems with the controls it might be because it wasn't running smoothly. I thought it was strange that so many people thought it was hard.

  • Nice! Thanks for the feedback guys.

    So far it seems like a hit or miss. Some people find it really hard to pick up the controls and some people get the hang of it after a while. It's all set by the custom controls so the physics is what it is.

    Syauqi I tested different sensitivities and if it was any lower it gets too hard to turn around corners, and if its any higher it accelerates too fast. So this was the sweet spot. Keep trying a bit more.

    Lordxorn2 there is sort of a score system if you finish all 10 levels. =D

  • Glad you guys like it. It's meant to encourage exploration and experimenting with controls like the old days of gaming. Not so much hand holding. Just gave it a new twist.

    harrio

    Hmm I would but the size of my game is 1280x720. Not sure if I can resize the thing as a whole, or if I have to resize everything manually.

    That was one thing that bothered me about the program. I couldn't resize/rotate a group of sprites. Would be very useful. Eats up a lot of time doing each one individually. Let me know if I just haven't found a tool or something that does this.

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  • I've done a lot of experimenting with what Construct 2 can do, and I finally settled on this concept. I'm really glad this program exists. I wouldn't have been able to make this otherwise. Programming is definitely not for everyone. I just design and execute.

    So, try it out and let me know what you think. Still a test version so there might be bugs.

    Play O-Ring

    PS. I wanted to put it up the Arcade but it doesn't support full-browser view.

  • Here is something I'm working on. Pretty new to Construct but very excited to create a game of my own.

    This was a concept I thought would be interesting. Taking a twist on the old school shooters.

    dl.dropbox.com/u/15724036/Gravity%20Sling/index.html