Wow this post blew up more than I intended it too Sorry I haven't been posting.
A few points:
Why did I want to edit built in functionality?
I wanted to send custom data to the multiplayer signalling server (an edited one, based off of the paid server you can buy in the store). I accomplished this and am happy
This will always be possible for motivated devs
You can get the source for the plugins by looking at the sources via chrome while you are previewing a game. With that you can cobble together whatever you need. Even if this is minified, a really motived dev can still do as they wish...
I agree with Ashley
Ashley is totally right. In my experience there are TONNES of plugins in the forums with broken links / features & are "dead". Mostly because the person who made is just doing other things & has moved on. Also people like to find someone to blame, and if the 3rd party dev isn't available...
Im fine with the way things are now. I think the remaining problems are:
- Having some larger sample/open source plugins for people to learn from.
- Something to make setting up C3 plugins faster. Currently there is a lot of cutting and pasting names, many files etc. It's for the better, but I think we could make something that would speeds up the process.
The above is just all my opinion, but I think everything is moving in the right direction, and with some more samples and tutorials itl be great!