Jfrazer28's Forum Posts

  • 11 posts
  • Some more images.

  • Cheers, I'm glad you like it! As much as I'd like to keep going with it, I feel like I might be better off sticking to smaller and quicker projects as they're much easier to stick to and finish (Working on the same game gets a bit tedious and boring too for me)

    As for my workflow, I usually jot down some small ideas for the concept first before starting on the game. I focus on the player and any individual objects at first, and later on figure out how I can make them work together.

    Once I've figured out the concept, I then move onto doing art and then implementing each object into the game. Eventually stringing everything together via level design.

    I spent the first day doing the concept, then the first week doing most of the art and animations as well as getting the gameplay working. Second week was mostly spent doing the rest as well as some level design.

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  • Here's a game I made for a jam that lasted 2 weeks, this was a solo project I worked on entirely by myself - all the art and sounds were also done by me.

    Subscribe to Construct videos now

    Here's the link to the Itch.io page for it, let me know what you guys think if you get around to trying it out!

    crazyjaydon.itch.io/storm-the-master-room

    Tagged:

  • So far I'm making a system where walls are placed on a 32x32 grid, all wall sprites have a width and height of 32 pixels each.

    I want to be able to make it so that walls can somehow detect whether they're standing directly below, above or next to a wall (Including multiple walls at a time as well) and automatically change their sprite.

    For example, once this wall in the middle is destroyed, The other walls connected to it should change their sprites to something different. The singular wall on the right side should change its sprite to the same one in the upper right corner as it isn't connected to anything.

    Cheers

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  • Ah well, that's a shame. Looks like I might have to try and find a workaround instead then.

    I tried looking for plugins, but most of what I could find were for Construct 2 only rather than Construct 3.

  • Hey there, I'm working on a game that uses shooting with the mouse.

    The camera is controlled with a lerp function between the crosshair and the player, the crosshair however doesn't follow the mouse completely and only does so from behind slightly - sometimes this can lead to the player accidentally moving their cursor out of the window, which interrupts the gameplay greatly and is also pretty annoying.

    I was wondering if it was possible to implement a sort of mouse lock to prevent the cursor from leaving the game's window. I've tried searching for the issue beforehand but couldn't find anything that'd help.

    To demonstrate the issue I'm currently having:

    imgur.com/kfsd23g

    Cheers

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  • I tried using ray casts, and that actually works much better. Thanks a lot!

  • Here's how it looks in-game:

    media.giphy.com/media/TKWtzfoX7a0qMvKYSi/giphy.gif

  • I tried that in-game now and it works just as I wanted! Although my only gripe with it is that they won't stop if a second solid is directly next to the one they're on, but at least they're not walking into bottomless pits.

    Cheers a lot!

  • I suppose that's one way of doing it, but it might not work for this type of game I'm working on. However I was wondering if there was possibly a way the AI could be more self-sufficient, and detect that they were near the edge of a solid platform themselves and stop somehow without using any additional objects.

    I was thinking of making it so the AI would compare its X coordinates to whereabouts they're standing on the platform, but I'm not sure if that could work.

  • Hi there, I'm currently working on some enemy AI with the platformer behavior. When the AI is moving around on a solid, I want them to stop moving once they reach the edge of it, whether they walk towards the right or left end on top of that particular solid.

    I was wondering if it was somehow possible to make it so the AI could detect whether they're near the edge of any solid object using collisions (If not I'm open to other possible solutions).

    Cheers

  • 11 posts