Jetta88's Forum Posts

  • thehen , ArcadEd

    Well, I just resubmitted just now with only USA and Canada selected until I can figure out a proper way of getting certificates for those other places. Thanks for your reply.

    I find it really crazy that Microsoft is strict with this.

  • For people like thehen , Ashley, How do you hell do you cope with the aggravation of making a GDF file for the ratings certificate?

    I've uncheck the countries like Korea and South Africa, so I could publish, but do I still need to prove a proper rating certificate for those countries? Please help. Really tired of failing certification because of this.

  • alextro: This is great! I had plans to start my own Collapse type game in the future after I finish Alien Crusader, but this will be a good framework to start with. Thank you.

  • Really love the graphics on this.

  • Congratulations!! I'll give it a look tonight when I get back home.

  • Looks good! Can't wait to play.

  • farhanx

    CocoonJS from Ludei (ludei.com) is only third party for exporting to iOS and Android.

    Construct 2 isn't made from CocoonJS.. It's coded in C++ if I can recall.

    There's an seperate exporter in Construct 2 for BlackBerry.

    CocoonJS is better than PhoneGap, because it's runs your apps faster, but CocoonJS is slow with updates, so Ludei is slow with fixing bugs.

    Make sure you're reading tutorials and the manual..

    https://www.scirra.com/tutorials/303/how-to-export-to-cocoonjs

    https://www.scirra.com/tutorials/561/how-to-export-to-blackberry-10

  • Best bet, export to HTML5 then just upload your files and just post a link on your WordPress blog or you can view the index.html source and add it in your Wordpress site.

  • Well, I can't fully solve your issue until I have some kind of capx on my end.

  • Working on an update of my Galaxy Aggression game (aka Version 1.03). I'm currently in the process of porting this game to Windows 8. I want to try to have this out by October 18, just in time for Windows 8.1 which releases to the public on the same day.

    Showing off the new skill "Meteor Storm". This skill destroys everything on sight!

    <img src="http://i17.photobucket.com/albums/b71/thedesktops/ga103_zps002383b8.png" border="0" />

  • This should be without a question that I want this server code. I would be grateful if you provide something for the community to use. sh*t, if you can get something decent, then I can add multiplayer in my Galaxy Aggression game.

  • Nah, you can't import it. However, you can take the assets that you have and try to port it into Construct2's language.

  • Congrats man!

  • I would say use a mix of save states (for the actual layout saving) and Webstorage (for the actual variables for the object positions (assuming you don't have many objects you want to move around.) Use Webstorage to save your positions before moving to the next layout and when your players goes back to the other layout, you can use Webstorage to load your positions.

    To be honest, there's no other way. You will have to record data including your physics data.

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  • sgn15 -

    Well for one thing, you have your "Players" in a family, which is probably why you can't see "On Falling" and "On Jumping" as sub-event.. Use the separate entity instead for doing "On Falling" and "On Jumping".