ok i find what's wrong i forget to put a tag on the sound it's working, fantastic
triger, continous event what is that? i'm a novice sorry
yes my sound is longer than the loop loop=3 second and during 15 seconds
it's an hydrolic door open ...i think maybe just music can be looped not sounds?
i don't understand your trigger once while true;
so what is the code?
the sound is continuing....
how to stop a looping sound?
i do this : play "hydro" (looped)
wait 3 s
stop"hydro"
it doesen't work, why?
how to stop a looping sound after 15 seconds i try 1 play sound hydro looping 2 wait 15s 3 stop "hydro" but it doesen't work
i want to do a adventure game like myst in false 3d you can do it with adventure games studio, you write the six parts of your room, roof walls ceilling...and you place all in a cube, ags make a scrolling when you mouve the mouse so you have the illusion that is real 3d, my english is bad i hope someone has understand ...
so, how can i do thaty with construct2?
i use this code for doing a adventure game but i don't use bullet movement i must replace this code:
system:everytick sprite: set angletracker to sprite.bullet.angle of motion
i use the "move to" behaviour and "touch" object
not working i don't see what i put in the condition everyticks( i don't use bullet behaviour) sh*t not so simple in fact
ok thank you that's just what i need
anglediff and angletracker are expressions?
i test it now
but i don't use platform behviour, i don't see how to assign animation walk left right down
ok i guess you add your two variables in the object , i'm confusing about the code can you write it?
i guess
variable is run: set speed at 600
variable is walk set speed at 300
key left : set variable to walk
key left+a : set variable to run
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ok i understand but how to assign the animations?
how to make a inventory like monkey island?
i discover the plugin behaviour move to, very nice,
i want to make an adventure game like monkey islannd .
how to assign my animations walk left right up down correctly?
how to assign walk behinds zone ( the player is behind a tree)