JethroNull's Forum Posts

  • 5 posts
  • Unnatural20, yes, it might be possible to do the splitting/conversion at the webend but it would still need to be 'live-ish' and automated. Thanks for the compliment on the username - I'm always worried that it'll show my age!... and now yours!... Unless you are an agricultural history buff, in which case I apologize;)

    Somebody, yeah, I'm trying to create an app. Just one loaded with gamey type graphics and visuals so I'm trying to squeeze it into the game builder world rather than an app-builder one. I really like C2 so I'm trying hard to make a square peg fit a round hole. The trick is making the square peg small enough.

  • Thanks guys. Unnatural20, yup, that about covers it. A0Nasser, yeah that's what I need to do, but programmatically by the app.

    Somebody, you nailed it. I thought it was asking a bit much but folks here have done staggering things. Maybe I'll get by with just using big animated gifs, since I only need one to be loaded at any time. But that brings me back to another problem: C2 will do the animated gif splitting when you drag and drop the file onto the editor, but it seems like the runtime is not able to do the same trick. Am I understanding that right? If I am then what I now need is some code to turn an animated gif into sprite frames so that the runtime can treat them just like any other sprite (albeit huge)?

  • This is just a random example GIF but it shows the type of image size I'm expecting.

  • I understand how cross domain security works in normal web applications. But if a X2 app is deployed as a standalone app in, say Android, or iOS (so it's not pulling from a web server), can the Ajax plugin make GET requests of any/multiple web server? I just need to do a simple GET/POST and receive a simple (maybe JSON) response back.

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  • I know that you can import a GIF by dragging it onto the editor and that works fine but the GIFs I'm wanting to import are large cinemagraphs and waste a ton of memory. I also know that I could import a single frame for the unmoving parts and make a strip sprite for the small moving areas and just overlay them.

    That's would all work, but I want to be able to import user cinemagraphs dynamically at run time, so there is no opportunity to manually edit them. Does anyone know of a plugin (or code that could be worked into a plugin), that can identify the moving parts and go through this process automatically (sounds like mpeg encoding to me)? Or does anyone have another suggestion for keeping the (potentially terrible) memory and processor load down?

  • 5 posts