Hey guys, I'm developing an app that uses Geolocation and I've noticed that while previewing the app on a device, Geolocation doesn't seem to work. Is there any way around this? Any help would be great, thanks!
Hey guys! Lobo Studios have just completed our first game. It's a fast paced endless runner with multiple game modes. Hope you enjoy!
https://play.google.com/store/apps/deta ... inja&hl=en
Facebook: Facebook.com/LoboStudios1
Website: lobo-studios.com
Hi, I'm having some issues with both admob and the browser plugin. Whenever an interstital ad pops up, or if you return from opening a window from the browser, the audio stops and sound effects are no longer loaded. Any help would be great, thanks!
Ok great thanks. I have 4 videos that are 360p and each one is about 10-15 seconds long. Should this cause any problems or is that an acceptable set up?
Hi guys, I'm having issues with the Videos in my game. basically when you tap on a 'game mode' the video object becomes visible and plays a pre-recorded preview of the game. I am just using the .webm source and it works perfectly even after being uploaded to Google Play. The problem I am having is that it works on my device (Galaxy Note 4) but when tested on another, slightly older device (Note 2). the videos appear slow, glitchy and distorted. Any help would be great, Thanks!
Hi, Im in the process of making an endless runner game and I've come across a glitch that I can't seem to figure out. When running across a platform, as you come towards the end of it, it teleports you to the end so you fall off.
Hey guys, I seem to have run into a problem with local storage. Basically I have a high score system working the way it should, but I have since added more game modes. I decided to add a global variable (Mode) so that when I use local storage, I also use another condition (Mode=0, 1 or 2) along with the regular way of saving high scores. It works perfectly with 2 game modes but as soon as I add the 3rd mode it stops working.
Hey guys, I've been trying to figure out how to add in game purchases with Kreds through Construct. Is this possible or is it something I need to add externally? Thanks.
I tried this and have run into a problem. I have it set to:
Every X Seconds - Save Game "mysave"
Start of layout - Load game "mysave"
which works fine if I close and re open the game. But then if I do it a 2nd time it doesn't load.
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Wow. How did I not see the save function? Will this save every purchase made, money, sprite position, etc. until loaded again?
Hi, I'm quite new to Construct and have recently made a game. One complaint I've had constantly is that it doesn't save when the game is closed! Basically I've looked at how to save variables using LocalStorage (which seems like a lot of work because it's quite a big game) and looked somewhat into arrays and I'm just curious if there is a simple(ish) way to go about having the game load to exactly where it left off before it closed.