jerrylee's Forum Posts

  • If that's all it took, I'm sure I would've done that long before high school.

  • That sounds like a horrifying combination of snake + shoots and ladders.

  • Gameplay, the 2 highest traffic Indie Titles, Crawl and Nidhogg have really awful pixel art as a design choice.

    I play them non stop, I've always been a gameplay over graphics person, but it's relative.

    People bought Final Fantasy XIII so clearly theres a market for beautiful games that play awful.

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  • Occasionally the cloud compiler with Cocoon JS will not function properly for certain users, like last weekend every APK Export for me failed, but a friend of mine on the east coast had no problems.

    So if there's issues with Cocoon JS you can't troubleshoot easily I just wait a good 24-48 hours to see if it's anything server side before I put too much time into troubleshooting.

  • Here you go

  • > Cocoon 2.0.2 completely tanked all of my ad display numbers.

    >

    > Are you guys planning on fixing that or should I just use an older version when I compile?

    >

    Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+

    what networks do you use?

    Im mopub market, admob, millenial, inmobi

  • Cocoon 2.0.2 completely tanked all of my ad display numbers.

    Are you guys planning on fixing that or should I just use an older version when I compile?

  • I don't quite understand the point of this thread now without the CAPX you are referring to?

  • Amazing! How did you promote your apps ?

    Mind sharing with us your game links ?

    I'll send an app to a list of 20 app review sites or blogs, tweet it with hashtags,

    I have a few grey hat marketing tactics, but a lot of people browse the free apps, if your game is good and people keep it installed it'll move quickly up their search results.

    Did you set both banner and full ads to 0.35? And did you set the price at mopub or admob/ad networks?

    Absolutely, every single one.

    I'm experimenting with moving each around and recording the fill rate data to compare for the best possible settings.

  • Over the past month I made the move to the new admob, where I saw a dramatic decrease in my ad revenue. I have been reading up on Fixes ever since.

    Yesterday I overhauled my entire system, updated and optimized all of my apps, and I went from making $4-$8 daily to well over $200 in a day.

    My apps are relatively new, and do not have as many downloads compatively to a lot of successful developers, I think between 5 apps I have 80,000 total installs and 25,000 active. Which is really low for Google Play.

    A couple things that helped

    • Wrap my apk file in CocoonJS 2.00 Beta (I kept mine at 1.4.7 for too long because I thought this caused the problem)
    • Make Full Screen Interstitial Ads a result of a touch or a button press and ad in a 1 second wait afterwards before anything happens. (Touch screen, show full ad, wait 1 second then go to layout, in some of my games the app wouldn't have time to load the ad before it's called back to the game making my mopub numbers terrible)
    • Fill out everything in Cocoon JS under the ad tab (Even if you aren't using the ad networks, check all of the boxes, even if you aren't publishing on the iOS put the code for the Banner and Fullscreen ads in there anyways. I have no idea why but this was the main thing I did that caused the spike)
    • Use 3 AD Networks Admob, Mobfox, and Millenial Media I have tried all of them, I promise, use these three.
    • Set all of my minimum CPM to 0.35 (I'll experiment with higher and lower numbers, but by keeping it way higher than 0.05 I have weeded out all of the garbage, and my numbers are better as a result, so now I'm being served better ads with higher CPMs.

    I know there's a guy making a class or something, and charging people money for it. I don't agree with trying to make money from a community so I'll do my best to share anything I learn that might be helpful to people trying to make income developing apps.

    I'll probably do a tutorial with pictures and diagrams if you all think It would be helpful.

  • No they didn't.

  • When you click on network > global segment > and it shows you the list of apps and networks you need to click X on the filters tab, then it will show your inactive apps for you to select and push "run" it a weird issue that everyone on here has and doesn't know how to fix.

  • Cocoon Cloud Compiler is supposed to integration.

    I actually spoke to a Ludei support member who assured me it would be in the most recent update however, no dice.

    Maybe soon? Considering they keep advertising it, but not implementing it.

  • I set it at LetterBox Scale on the Export (Even Though Cocoon Defaults it to Scale Outer) Then choose "Scale to Fit" and only one of the orientation options (instead of checking both) as long as the app is put together right that combo has scaled with all of my android devices.

  • Problems haven't been fixed in two years... You don't see an issue with this?