JeffSims's Forum Posts

  • 6 posts
  • See what I want to say on my youtube video

    https://www.youtube.com/watch?v=7fmhx77JxaE

    In this situation, i programed each condition of terrain.

    Have a way to make this more easy?

    If have a grass block, and I click on it, its will become a circular dirt block.

    If have a Dirt block, and I click on the side block, both will become a "U" dirt block.

    And so on.

    And I have a "T" Block, for two diferent path, "X" block to three and "L" block for curve.

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  • Guys, got out of a problem and went into another.

    The "CocoonJS" Ludei is exporting me that way.

    It's showing me the underside of credits, part that is not for display. This red edge is that I put my Window Size in Scirra, but it insists export larger than the Window Size. Screenshot This is my cell phone.

  • XpMonster

    Thank you friend, that your code has opened my mind ...

    In my code I still use the family with Platform Behavior.

    Magistross

    Your code works perfectly.

    The gamepad (0) Controls Player1, the gamepad (1) Controls Player2, is perfect.

    Now I will study what you did.

    Thank you very much!!

  • This condition is not possible. I did it in Photoshop to illustrate the resolution of my problem.

    If it were possible to create a "or" anywhere condition would solve my problem.

  • Thank you friend!

    I do not know the logic to create an event that will serve for each player.

    Any link which teaches me to create it?

  • Hi! My name is Jeff.

    I have a problem and a possible solution.

    For make the move of the Sprite i used the platform, i turned off default control because i want to configure the controls using the Gamepad.

    So far so good, i use the directional gamepad "xbox Controller" and make the Jump press "A" button.

    But, i have 2 gamepads,and i need to make a multiplayer game. to make the control 2 control Sprite 2, I have to copy and paste all command made by gamepad1 and replace Sprite1 to Sprite2?

    This is my solution:

    Made in Photoshop for help.

    I put a platform behavior in the family, because all sprites will receive the platform comportment.

    Sprite1 is UID 0

    Sprite2 is UID 6

    I tested separately and it worked.

    It recognizes that I am focusing the action on a single object.

    Well. This would save me from getting copying and pasting all Gamepad1 commands

    And yet I could do the commands to 4 players with only one line of code.

    But is not possible

    This is my idea of creating a new condition type.

    Someone finds it useful?

    Someone knows how to solve the problem of the gamepad?

  • 6 posts