JediGnome's Forum Posts

  • 4 posts
  • Have you taken a look at the "rotational platformer" example shipped with C2?

    I am using the rotational platformer as a starting point for what I'm trying to do. The only problem with it is that I'm looking for more of a smooth surface with only one hole from one radial level to the next. Like I said, after I get an example together, it'll be easier to understand probably.

    Thanks for the guidance and I'll try some of them to see what will work for me.

  • I can try the triangle method as well, with multiple triangles. I'll show a simple concept of what I'm trying to do once I get one together and then maybe someone can point me to an alternative method if it doesn't work out well enough.

  • Although I understand what you're saying, that seems like it would be a ton more work than the ability to make a circle. I can do that temporarily for the first couple levels I'm making for concept, though.

    Would having a ton of individual rectangles really make it that much cleaner to load than having more collision nodes to make a circle with the nodes?

    Thank you for your reply.

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  • Hello all,

    I'm new to construct 2.

    What I'm trying to do is make a circular gravity platformer. My questions is, How do I make circular platforms? Think of what I'm doing as having circles inside circles, with the PC running around the circles to get to the center of the map.

    Is this possible with Construct 2? Is the only way this is possible to use lots and lots of collision nodes in the image editor? I was told having too many of those will cause the game to severely slow , and to make a circle would require many points.

  • 4 posts