Jeanimator's Forum Posts

  • 12 posts
  • How can I contact you? Maybe if we work together we'll make some progress .

  • Plz, help me

  • Souki You succeeded with that?

  • Keep the game running in the background is a bad idea since this would consume a lot of energy. But if the game needs to send a notification to the user? For example: The Game releases a coin once a day at different times and must notify when they are available.

    And if one of the app's functions is an alarm clock?

    Is a problem because when the game is suspended all events stop running and all audio is muted.

    I wonder if there is the possibility to change it in such games. A plugin? You can edit the c2runtime.js to fix this?

  • GameBeat Have you found a solution to this problem ?

  • mercuryus I exported as HTML5, Android, Phonegap, Intel AGI, Chrome Web Store. The ideal platform for me is Android, but if you know how to run the project from disk on any other platform will also help me.

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  • cranberrygame still trying to solve the problem, but still thanks.

  • volkiller730

    Okay. I built the project as CrossWalk the XDK, but is just a black screen with both the emulator and the device android real. Does the app is using too much memory?

  • There is the possibility to execute the project from disk after it has been exported? If anyone knows any method help me please.

  • Okay. C'mon. I followed the tutorial that you left. In the Intel XDK emulator worked fine but the project exported via Crosswalk does not match what is shown in the emulator. Tested on real devices and emulators.

  • The application generated by Phonegap (apk) is working perfectly with the project design Construct2, except the audio. In my project to get into a particular layout the system starts playing a song and stop the song when exit this layout. However this does not happen in the application generated by Phonegap.

    The audio is in OGG format and I tested it on emulators and real devices. How can I solve this?

  • How to export my project correctly so that it is transformed into a native android application? I am using Intel XDK (the project was exported to Intel AGI). Everything is running normally, except the audio. He should play to get into a particular layout and stop when you leave this same layout. How can I fix this?

  • 12 posts