jchamplain's Forum Posts

  • jchamplain - Your argument doesn't make any sense. It's up to the artists to decide on whether or not they want to pick up jobs. If they feel they are getting underpaid then why would they be on freelancer.com or anything else to begin with?

    A site like that simply gives them more options. If they're in a 3rd world country for instance, they probably don't have much choice in their local market, whereas on something like freelancer they'd have the globe within their reach. Additionally foreign currency may be worth more to them, due to exchange rates.

    It makes perfect sense. People are always more willing to accept lower paying jobs when they are desperate for money. It doesn't seem right to take advantage of that fact. At least not to me. Honest pay for honest work is always the best solution in my opinion.

    A site like freelancer.com only gives more options for cheap people hiring cheap labor. The people bidding on jobs don't always get the job they bid for, but they always successfully lower the price of the next artist bidding. Even if the artist gets the job, it's only at a fraction of the pay they originally wanted. Where's the advantage in that? None that I can see.

    Whether or not they live in a 3rd world country or that our dollar is worth more is besides the point. They could be earning a decent and fair wage for their work by our standards. Can't we extend that generosity to others, no matter where they are from?

    By participating job bidding sites, you're doing more harm than good. You might give an artist a few more dollars than he/she already has, but you're still cheating them, and you're only encouraging a flawed and troubled system.

    You can try to justify using sites like freelancer.com all you want. If it makes you feel happy that you saved a little money at the expense of others, and the artist you cheated out of money is happy with the pay, then that's your business. Just don't pretend you are doing anyone any favors. I don't believe you are.

  • As long as the final result is good, I don't see a problem there.

    Everybody needs to eat.

    In order for an artist to become popular and charge more, he/she needs to work to build a nice portfolio.

    You're not really doing an artist a favor by under paying them. The real reason people go to sites like freelancer.com is to find cheap labor. Artists have to under bid one another in order to be considered for the job. As a result they have to take on more projects to make up for the money they lost under bidding. Artists are over worked, over stressed, they don't get enough sleep, and they don't have time to produce quality work. They can't spend a lot of time on your project because they can't afford to. That's what I mean by unhealthy. It's not good for anyone.

    It's also untrue that artists need paid work to build a nice portfolio. We can create art without it. Nearly all artists have work in their portfolio that they weren't paid to create.

  • Thanks, Kyatric! The controls respond, but unfortunately it lags badly on the new iPad. Is that typical for all C2 HTML5 games played on the iPad?

    I wish I could have played your game more. It has a great rating, so I know I must be missing out.

  • Are there any games in the arcade that I can play on my iPad? Most of the games I tried to play with my iPad require a keyboard. I do have a Bluetooth keyboard for it, but apparently it doesn't respond the same way.

    If anyone can direct me to one or two games that are playable on the iPad, I'd appreciate it.

  • I agree, the game looks amazing!

    I don't think the pixel art is too desaturated. Not everything needs vibrant colors, even though the art style might suggest it. If you don't like bright colors, leave 'em. There's nothing wrong with that.

    The art is appealing, it communicates (meaning an apple looks like and apple) and the player doesn't get lost in the background. The animation looks fine too. Nothing jarring. Very smooth.

    Visually, this game looks outstanding. It reminds me a cross between Super Mario Bros. 2 and Little Nemo. How long before it's released?

  • What are your favorite games? I'd check the credits of a game with graphics I like, see who the artist is and then search for their portfolio online. You'll have a better chance on landing an artist working with an indie studio, because usually artists at larger studios are over worked and have little time as a result.

    I'd stay away from sites like Freelancer.com. Artists that bid on these sites underbid one another and are desperate for money. The site itself probably takes a chunk of that money. It's not healthy.

  • My guess is that they are not affiliated with Scirra, because they would've mentioned it. Also, Scirra has the pick of the litter and probably would have contacted devs directly and not through a forum.

    $150 isn't much unless you can finish the game in an hour or two. C2 does make the job easier, so maybe they feel the labor isn't worth as much.

    In any case, if you are new, have a lot of free time on your hands, and don't have any paid work experience, something like this might be worth considering. Sometimes the best way to break into a tough industry is to volunteer your time in exchange for experience and networking opportunities.

    Just don't do jobs like these forever. If you don't value yourself, no one will.

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  • Sorry for the late response. I've been busy with work and a couple projects of my own. I didn't get a chance to look at your games, but your explanation seems fair, and it looks like you already have several talented devs working for you. If I had more free time, and a better knowledge of construct 2 (I'm just now starting to work with today), I would definitely throw my hat Into the ring.

    I wish you and the devs involved the best of luck with it.

  • Hi there,

    I'm Josef. I've worked on several games for different studios as a game artist and now I want to make my own. Just for the fun of it. I want to bring something new to games and create memorable experiences for others. I think developing games in HTML5 with Construct 2 is a great place to start.

    Game Related Stats

    _____________________________________

    Started playing video games: 1983 (5yrs old)

    First game played: Donkey Kong on the ColecoVision console

    First Arcade game: Pac-Man

    First console I owned: Atari 2600

    Favorite console of all time: NES

    Favorite game of all time: Wind Waker

    Favorite game genre: Platformer

    Favorite game designer: Shigeru Miyamoto

    Favorite game artist: Akira Toriyama

  • How closely are you cloning the games? It seems unethical to take someone else's hard work and rebrand it as your own. Why not pay devs to come up with something original or pay them for usage rights?