Foreign language to me as I'm a rookie :)
There was some deep formulas in the Ghost Shooter. I sort of understand it, but I wouldn't have thought of this on my own:
(Player.X + cos(Player.Angle) * (distance(WindowWidth / 2, WindowHeight / 2, Mouse.AbsoluteX, Mouse.AbsoluteY) * 0.7)
Appreciate it, but definitely not looking forward to diving head first into some complicated formulas right now :) I want to make subtle and easy games keep it simple for myself and then end user.
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Hey guys & gals,
I'm new to Construct it seemed like the lesser of many evils that being: GameMaker & GameSalad. However, in the tutorial for Ghost Shooter made me think twice a little as I don't have any programming knowledge, but it also uses some pretty hard to follow formulas in there. I never took Trig so I'm a little lost there. Anyway to do a game like that a bit more simplified?