jbrown2177's Forum Posts

  • Ok gang, I've played around several methods trying to figure out a way to detect what a player is using when they start my game. I've already setup 3 control methods: Keyboard, Touch, & Gamepad. However, I want to make it so when it detects a player is using a Gamepad/Keyboard then my on screen touch controls will be invisible/inactive.

    I've learned how deactivate those groups when a player is using one or the other, but I don't know how to make my on screen controls invisible/deactivate. My on screen arrows are separate objects, I don't know if this is the problem or not??

  • Well, playing with it I solved it...somehow the event sheet got deselected so no matter what I did the game didn't know what to do.

  • Alright....how do I upload my file?

  • That could be the problem....nothing was firing yesterday lol

  • Can't right now I'm at work :) Basically I created some direction arrows and I told it when my cursor touches the arrow to move or simulate movement in that direction. I made sure mouse touches were set to Yes.

  • I tried it the other way too without the 8 way control and it still didn't move my object.

  • Hey all,

    I'm trying to do a Touch Controls test. So what I've done is create direction objects to act as my on screen controller. I have Left arrow, Right arrow, and an Up arrow. They are each separate objects. I have a main character which has Platform behavior.

    My problem is I can't get the character to move once I turned off default controls. And yes touch is set to use mouse input. My code looks like this: When Touch is pressed on Left arrow character simulate 8 directional movement Left. My character doesn't move at all.

    My touch controls are setup on a different layer from the main game.

  • Well, I was trying to see how much code I need to know in order to use the program. So if I knew a little about C++ then I could do better in Construct.

  • I'm wanting to know so I can learn about the language and become more familiar with it.

  • What programming language does scirra use? Is it python? Or something else?

  • Those are some great finds. Thanks a million.

  • They could have just ported the version from Construct Classic though?

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  • What ever happened to the sprite editor from Construct Classic? I kind of miss it. I don't have any art programs for Windows and this would be a great solution if they add this back in C2.

  • I'm going to try my best to use the KISS method for my first few, but later on I will challenge myself some.

  • Oh ok, whew, because I don't know anything about those formulas...almost scared me. GameSalad was cool, but it was a lot of people who did those and didn't tell you what they did. I'm trying to do simple platform fun games and 2D shooters.