jbmoyer's Forum Posts

  • BluePhase, so yes you are correct the walls do not have the Solid Behavior, which I need to fix. But I did create a Sprite and gave it Solid and threw it on top of the bottom wall, that big yellow rectangle you probably saw it. Any idea why the Hero still walks through that?

    Thanks

    Brett

  • hmmm I was tweaking that value, but its hard to tell how going up or down affects movement, I wish we could SEE the cells. thank you will look at this as well.

    Brett

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  • thank you BluePhase, I will be able to recheck the code later tonight. I am certain I have solid on the blocks/walls, but maybe I don't, I was up from 9pm till Midnight working on it. The walls don't move but if you noticed I have a make-shift tile Editor that I used to Duplicate and place quickly. I have Destroy outside so those are not calculated while the game runs. thank you.

    Brett

  • Yes, Sir, see below, if you cant access it, please coach me on posting Dropbox URLs. Thanks.

    dropbox.com/s/l5q4ucxt7rqh4sx/MiniAdventure.capx

    Basic click/touch to move, you will notice when you are inside that moving around the Hero goes through solids.

    Brett

  • Hello, I have a simple point and click top down RPG that using Pathfinding on the Hero and for some odd reason the Hero is not avoiding Solids. I have the Hero PFinding Obstacles:Solids and I have a Solid Wall with that behavior, but Hero insists he is Casper the Ghost. Any thought would be appreciated. Thanks

    Brett

  • Here is the detail on the limits of the free version.

    construct.net/en

  • You might want to take a look in C2 at the Examples, there is one in there that does a flashlight effect "Lighting", maybe that can help give you ideas.

    Brett

  • Autosave, if that is added, make it configurable (on/off). I dropped a tool that had Autosave on everything and I couldn't turn it off. Problem was if I wanted to make changes and see the effects and then close I could not. :(

    Brett

  • Hello, so I finally got my first game out, its terrible, low quality, but I used it to learn C2 and GET SOMETHING out to market, as you read all over the net, you aren't a game developer until someone is playing your game. So, well I am not one yet :) but I got a game out, more to come.

    Anyhow I put a simple one level breakout clone on the Chrome Store free, "Dual Battle", search for it give me your feedback. The twist I threw in there was a second paddle at the top of the screen, I haven't seen that before so thought hey that could be interesting.

    Take a look please comment I know it has bugs and isn't pretty to look at but I needed to get something out to build my desire that I can actually make something and keep at this and build more and better down the road.

    Also wanted to see if I could take an idea from Zero to Store and if so then C2 is for sure worth my money and will make the BUY later today. Ashley and Tom keep up the work, you have an excellent platform and I am excited to see what comes next.

    I am going to post the .capx, nothing in there that you can steal all really basic and probably poorly done. But would appreciate any of your comments on how to do X better.

    Link to Dropbox: dropbox.com/s/f04m8jv2wtlexs5/DualBattle.capx

    (I am new to using dropbox for sharing files and posting images, if I did this worn or it doesn't work, please educate me. Thanks)

    Thank you

    Brett Moyer

  • No tips on Window Size? Any idea how to know what was used for the C2 Space Blaster on Chrome?

    Thanks

    Brett

  • So I finally put something simple together and put it up on the Chrome Store in Test, but I am having a hard time with the window size, no matter what I do the window created by Chrome has scroll bars and dosen't see to be the size I set in the C2 Project.

    Anyone run into this/have experience with Chrome Store project? I suspect I should/need to edit the manifest after export to tweak some values. Would appreciate any help you have. I have ready the Articles about Publishing to the Chrome Store and the one about Supporting Multiple Window Sizes, but this is different, my app is not running as expected.

    Thanks

    Brett

  • That makes sense as I look at my logic and really think what you both say makes sense. DUH, thank you.

  • Hello, So I understand the "System: Every Tick" Condition, executes the Actions inside of it, every tick, but how is that different from Conditions that are just listed at the top level outside of Every Tick, they too execute every Tick, I am confused. :(

    Thanks

    Brett

  • This is exciting, just the push I need to get some apps completed. I read the details and the promo is running up to June 30 OR until they receive 10,000 app submissions, that sort of ***** because I would imagine if they haven't gotten 10,000 by now that is coming soon. I am going to see what I can do, fun to have a deadline.

    Brett

  • Looks interesting, set to download to my andriod shortly. I assume since Google Play is Android you used PhoneGap to export and build an .apk? Can you give a few details on the steps you took to get this to Google Play?

    Thanks

    Brett