JayZX535's Forum Posts

  • Oooh, I see-- sounds like a difficult issue to fix, then...

  • > I'm having a variant of this issue-- my whole system isn't going down, but trying to preview an animation results in the screen greying out, as it usually does, only the preview box doesn't appear. I'm guessing this is a different effect of the same issue, as it seems to occur under similar circumstances.

    >

    > I'm using Windows 8, with the 64 bit version of the 239 update of Construct 2.

    >

    Sounds like a similar issue. Since that crashed happened I am seeing other probs. Effects not working or not showing when I run on one computer and then they run on a different computer.

    Very strange?

    Could be an issue with these newer versions of Windows? I wonder what OS/version the devs use. In the meantime, I'll just have to sprite in Photoshop and transfer after the bugs are fixed.

    As a random question, did you notice these bugs in the previous stable build? (I think that was 233 or something) I wasn't able to test because the affected project was from a later version, but it would be interesting to note what version these problems originated. I've definitely used C2 on this computer without those problems, so it must have been a more recent update...

  • Thank you! I have just sent an email.

  • I'm having a variant of this issue-- my whole system isn't going down, but trying to preview an animation results in the screen greying out, as it usually does, only the preview box doesn't appear. I'm guessing this is a different effect of the same issue, as it seems to occur under similar circumstances.

    I'm using Windows 8, with the 64 bit version of the 239 update of Construct 2.

  • Hello,

    I purchased Construct 2 several years ago, and have since changed my email. The old one is soon to be deactivated, however it is the one my license is registered to. Updating my profile on here does not seem to update the license info.

    Is there a way I can change my email in the license?

  • Have it working in one project now-- thanks. But I tried that with one of my others and it didn't seem to work...

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  • This is probably gonna sound like a stupid question, and I know there's probably an easy answer, but I can't seem to find it anywhere. I know I used to know how to fix it, but I think something changed because now my old projects are all messed up again.

    So, I'm doing a game in pixel art, so it's supposed to be pixelated, only Construct2 is blurring the backgrounds and making it all weird. How can I tell it not to try and smooth things out? Is there a setting I need to change or something?

  • Oh, okay! I wasn't sure how to do that, sorry! Thanks so much!

  • Thanks, but I'm still getting a weird issue: Whenever I try to run it, the only thing that outputs is "0". I'm trying to print dialogue to the screen... here's my capx.

  • JayZX535 it would be much harder setting the correct value using every tick, i just added another var isFiring 0 and 1

    and i wait the amount of fireRate in between.

    That could work too, though I've had some glitches trying to do something like that with moving through dialogue. It could have just been something I missed, though

  • If I'm understanding you right, you could create a counter variable that decreases every tick and resets when the fire button is pressed. Then make an if statement that limits the firing to only be if counter < 1.

    If you're saying what I think you're saying, theoretically this should work. The higher you reset the counter value to, the longer it will take for your ammo to recharge.

  • Okay, so, I basically have a text variable that I want to use to access the value of a dictionary entry by setting it to the entry's name. I'm trying to make it do this by having it join to a counter variable- e.g. EntryID = "entry" & counter

    How, then, would I be able to use this so that if my variable is entry1 it would access dictionary.entry1, but if it's entry3 it would access dictionary.entry3 and so on?

    Does this even make sense?

  • scirra.com/manual/126/system-expressions

    Thanks so much! I didn't realize that was in the manual before, but I found what I needed and my program works now

  • Title says it all. I need to know how long a string is. Also, how can I access a specific character in a string? E.g. if my string is "Scirra", how could I select the third character and receive "i" as my output, or the fifth character and receive "r", etc.?

  • You can access specific Array slots using "Array.At(x,y,z)" and set specific Array slots using Array->Set at X,Y,Z or whatever.

    Thanks! It's working now