JayTholen's Forum Posts

  • 8 posts
  • Ashley Just tagging you in case you didn't see Mike's reply. Hope you had a nice trip! :-)

  • Okay. We'd upgrade to C3 but there are so many facets of this thing that I imagine are unsupported right now that it could be a mess. Do we formally request this somewhere? Also, is it possible to somehow prioritize such a thing so we don't miss our launch window this year? :( We've been at it for 2.5 years now and it's disheartening and scary. I don't, uh, have other prospects for myself financially so I'm practically begging you.

  • Our project can't work like that, unfortunately. :( Our systems depend on loading all images/audio externally. This particular case impacts the music made using our sequencer: twitter.com/jaytholen/status/949335504646033408

    It will be released along with the page builder for players to make their own songs. We also have custom SFX themes for the OS, as well as a soundscape generator that pulls from external directories.

    The trailer is here so you get a better idea of the broader picture: youtube.com/watch

  • Anyone know if this is something one could possibly get around? I'm planning on to porting to mac/Linux and it's impossible to load external files because of this. :[

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  • got this solved! thanks all!

  • Yeah, for example, it looks like this if you gradually shift the value:

  • Ahh yeah, it doesn't need to be the Alpha value. It really just needs to dither based on a value. Sorry, I'm thinking in Clickteam terms and being confusing because of it.

  • I've been using a handy shader in Clickteam Fusion that uses an object's alpha value to dither it instead of give it semi-transparency. I don't need the shader to replace semi-transparency necessarily. It only needs to dither an object based on a value.

    I'm not sure if there's a way to convert Fusion shaders to C2 ones, but I can send the code for it. Willing to pay for this.

    Email me or tweet me JayTholen or just reply if you can do it.

    Should look like this if you decrease the value gradually:

  • 8 posts