Here is an example of using the bone behavior with 2D objects in Construct Classic: https://dl.dropbox.com/u/4714446/BoneMan.cap
Sounds like it's the editor crashing on you, would you know what version of Windows are you using?
Jonnhy10 Glad to hear! <img src="smileys/smiley4.gif" border="0" align="middle" />
Solid works for any behaviors aside from Physics, (that behavior needs to be applied to all objects it will be affected by).
Haven't been able to check the cap yet, but if you're using events then WarpedOldMan is right that Solid won't help.
There's a thread here http://www.scirra.com/forum/topic63779.html which might have what you're looking for <img src="smileys/smiley1.gif" border="0" align="middle">
Unfortunately you'll need to use another behavior, perhaps the custom movement or physics object. The platform behavior in CC is set to 4 directions in the C++ it's made of.
To pause the game, Set Timescale to 0 in the System actions.
Just saw this sorry, and here's screenshots:
Max zoom - https://dl.dropbox.com/u/4714446/MaxZoom_Borders.png
Min zoom - https://dl.dropbox.com/u/4714446/MinZoom_Borders.png
The borders were showing, but only the left, top, and bottom side were visible.
Wow, that's great Damir007!
Can you upload a zip file with the EXE and models in the same folder? I have a feeling your friend might need to update their DirectX or graphics drivers. If possible can you post their operating system and whether it's 64 or 32bit? Vista is known to have random problems with Construct Classic.
Hmm, I didn't see the red borders evenly, but it ran smooth the whole time here <img src="smileys/smiley1.gif" border="0" align="middle" /> (60fps)
Windows 8 64 bit media center
Nvidia GeForce 210 (1GB DDR3)
8GB DDR3 RAM
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To avoid the image editor I'd recommend using the free Paint.NET to save transparent PNG files, and then importing them into animation frames.
Hopefully the editor will still let you set hotspots and action points without wrecking the image.
smu1215, unfortunately the true Fullscreen mode is likely to not work properly or cause bugs, although it's less buggy than the built-in level transitions from what I've seen.
In the case of fullscreen, you might be able to set window size dynamically (not tried this yet), and for level transitions only use events and sprites/etc.
Edit: Here's a forum post with some helpful notes on fullscreen
http://www.scirra.com/forum/topic63779.html
Potzero, sorry I haven't had much free time lately. The code is nearly identical to the free Construct Classic version if you can install version R2 of that: http://www.scirra.com/forum/topic48884.html