Jayjay's Forum Posts

  • Although you can sell games made with Construct Classic I don't believe Windows Store accepts EXE format games. I think your game would still be sellable on Steam Greenlight and especially Desura by the IndieDB/ModDB communities.

    However, the paid versions of Construct 2 will export in a format Windows Store accepts <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Export the EXE as normal, then copy python26.dll in the same folder as the EXE. I'd suggest you use a different install making program if you want to create an installer, or just zip the game and dll together.

    The python26.dll is in "C:\Program Files (x86)\Scirra\Construct Classic\" or "C:\Program Files\Scirra\Construct Classic" if you're running Windows XP or similar 32 bit OS's

  • You can download the latest installer and it will automatically run in free mode without a Construct 2 license from here: https://www.scirra.com/construct2/releases/r126

    You can compare the features of Construct 2 between free and paid versions here: http://www.scirra.com/store/construct-2

  • In the Project bar on the right of your screen you'll see "Layout 1" or similar, and you can click that to bring its properties up in the "Properties" bar on the left for you to edit. You then edit its width and height as-needed.

    Also, you might find this zip file of Construct Classic examples handy: http://dl.dropbox.com/u/4714446/Jayjays%20Examples.zip

  • Platform pathfinding is pretty tricky, especially using something like RTS behavior/A* pathfinding I'd think. Might be easier to do it by hardcoded waypoints along the map giving the AI a little "choice".

    And not sure there, do you mean to apply an event only to objects that have the same private variable as a global variable?

  • Can you post a link to download your cap file? And are you using Windows Vista?

  • CimaWebDesign awesome, thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Looks nice DravenX :)

  • CimaWebDesign I purchased when it was still only $1, am I covered to use the graphics still? I'm making a minigame that'll be free/on Scirra arcade.

  • Really nice looking game! <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Thanks for all the work you guys have done on CC and C2 so far <img src="smileys/smiley1.gif" border="0" align="middle" /> I still remember the first time I found CC on the CD of a PC magazine years ago in the UK <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Very cool! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • An app that lets you do even the graphic and level design on the go would be pretty cool. I've seen people do some amazing art by hand on Didlr <img src="smileys/smiley17.gif" border="0" align="middle" />

  • You can also follow the progress of IB on Facebook! https://www.facebook.com/InsanitysBlade <img src="smileys/smiley4.gif" border="0" align="middle">

  • Maybe try something like this:

    +Always

    ->Set playerhealthbar.width to

    clamp(playerhealthbar.width - 1, (player.value('health') / 100) * playerhealthbar.value('maxwidth'), playerhealthbar.value('maxwidth'))

    That should work (assuming player has 100 as health max) <img src="smileys/smiley1.gif" border="0" align="middle" />