Jayjay's Forum Posts

  • Try instead of doing a check for "Y = 744", doing two checks for the grid positions after and before (so if Y > 744-gridsize, and Y < 744+gridsize).

    Even though it snaps to grid visibly, maybe it isn't doing a pixel-perfect snap each tick (Also, a tick isn't guaranteed to be exactly 60x a second, but I'm not sure how that affects the grid snapping)

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  • I think he's using the Construct Classic version though, and I don't remember if that one was broken or not, but you can get it here: https://dl.dropboxusercontent.com/u/471 ... ont_CC.zip

    Old spritefont forum page: http://69.24.73.172/scirra/forum/viewto ... f=2&t=4078

    Edit: Also, I just realized another method you could use is Pixel Shader FX (there should be an outline effect around if not built-in <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> )

  • Probably best to use the spritefont plugin for that, and have a custom font that has borders.

  • Same problem here, maybe a checkbox property to allow old jumping code in the platform behaviors?

  • Another question is, are you using duplicate/clones (same looking sprite with different name) or just a lot of 256x256 graphics that are unique? If they are clones, then it loads the image into VRAM for every sprite, even if they are the the same image.

    C2 is better for large projects, but odds are this issue is a VRAM usage issue if it's only two levels and a menu (are they big levels?)

  • You'll need SVN to download the source code to your PC from the live server, or (since it's not been updated in a while anyway), you can download the tarball: http://sourceforge.net/p/construct/code/HEAD/tarball

    As for purchasing ProfUI, the reason is that Scirra used that software library to handle all the interface for the editor, and it's a proprietary and integral part of the source code that you would need to have a copy of in order to compile the project. I do not know which version is used in Construct Classic, but some other users here might know.

    Edit: I also think this was coded in Visual Studio 2008, so you'd want to get a copy of that too (Express might work, I'm not sure as I have only compiled stuff from the Construct Classic Plugin SDK before).

  • You can download a copy from SourceForge I believe: http://sourceforge.net/p/construct/code/HEAD/tree/

    Edit: You will need a paid copy of PROFUI to compile it though I think, unless you find a way to port to some other User Interface that's open source too: http://www.prof-uis.com/

  • imothep85 The only method I could think of for that is using Node-Webkit and calling an external .bat file (so you'd have to program the dos command in the batch file).

  • Construct Classic has a bone behavior, but then you'll need to make animations for running + shooting and etc anyway. The best way is indeed to split the player into two halves as Robin Sommer suggests.

  • Hmm, I think you are best to only run Construct Classic (and whatever graphics programs you need) at the same time, and then close Construct Classic when you go to use Chrome or something else.

    The other issues your computer is having is probably not specific to Construct Classic, but just when it tries to run other programs at the same time.

    I would suggest only re-installing Construct Classic, as the other things should never be affected or have an effect on each other. Please try re-installing Construct Classic R2 (from the link I posted a few days ago), and make sure it is installed by using Right-Click > Run As Administrator to be sure it's working properly.

  • The program should be okay as long as you properly close the game before starting a new preview, generally I'd say it shouldn't slow down unless you previewed a huge project a few times within five minutes or so.

  • I think this shows that there is a large audience for games involving simple voting (eg: Nintendo's old "everybody votes" from the Wii, 1 Vs 100 from Xbox 360...).

    Even if applied to a regular game like Pokemon, the audience splits into groups and tries to push for their ideals. I almost want to say it's a society simulation tool more than a game. I imagine that many more games could be created like this, the input improved so that the game input commands can be separated from the regular chat messages. It's kind of like being able to control what your sports team is doing from the crowd during a match, and I think it also reinforces the idea that every single person makes a difference.

    Although, it was originally started as a "I wonder if anyone would like this" I'm sure

  • Latest version of Construct Classic is R2, but they don't put the link on this site. You can get it from here: http://sourceforge.net/projects/constru ... e/download

    As for the access denied issue, you may need to run your Construct Classic as an administrator account on the PC, which should help if the crashes are due to file permissions.

  • Hmm that is a lot of RAM so it should be okay. Also are you using the latest Construct Classic version R2 (download link in my forum signature), or the older R1.2?

    And if you press Windows key (the Windows logo) + R you can bring up the "Run" box, then type: dxdiag

    Running that program will show your complete PC specifications in the "System" and "Display" tabs.

    That is a low number of sprites and they aren't too big, so it shouldn't be the problem.

    Maybe you can also try updating your DirectX 9 drivers: http://www.microsoft.com/en-ca/download ... aspx?id=35

    By scripts, are you using Python scripts?

  • Windows 7 should be fine, do you know how much RAM you have on your computer and what type of graphics card? (Nvidia/AMD)

    Also, if you close Construct and the computer is still slow then I don't think it's a problem with your project size, but could you also estimate how many sprites/tiled backgrounds/etc are in your game? And do you have any really big pictures in your game? (bigger than 1024x1024 ? )