jayderyu's Forum Posts

  • emixam23

    take your time and looks for others as needed to your wallet. In the end for your current request. Your not really paying for the platforming or start menu's. That can whiped up in 10 minutes. However what you are paying for is the

    in game sprite editing

    persistent storage of new sprite

    new animation handler as the C2 animator won't work

    drawing tools

    But here is a C2 project. We are looking at funding options. So at this time I myself am not looking for long term contractual obligations.

    http://goo.gl/OiWtDt

  • You need to have the sprite in question in the layuout. I set mine to off the screen. i fyou need to update the image of the cursor. Then you need to up date the sprite and may need to set the cursor to sprite again.

  • At this time no. CJS doesn't support advanced audio. I also haven't heard of any news that they will.

  • emixam23

    I understood your request. It's a very minimal game. The hardpart is the Drawn to Life aspects of your own character. Not just drawing the character which requires a simple but yet useful set of painting tools. But the game needs to save the data.

    16 Frames at 64x64.

    I can do the job and maintain my price. If you wanted a full game engine I would be charging more. $500 for going outside the boundries of the normal C2 toolset isn't that much.

  • Hey thanks appreciate the comments.

    You right the neon whip chain has a Castlevania feel and the biker theme does have a Contrast vibe... LOL. I was going for an Akira biker gang feel. Works out well

    Thanks for the comic intro. We wanted to set the pace for a story, but avoid words as much as possible. That way anyone from any language could get into the game. Though the title is the exception

  • TheDoctor

    The gamejam is an itch.io jam. http://itch.io/jam/cyberpunk-jam

    Totally understand about the bikers going off the screen. However in 3 days of programming we had to make some concessions. So our short time solution was that if any biker goes off the screen; on the next logic tick they would be forced into chase mode exlusivly. So I totally understand as we just used the offscreen event. Now that the jam is over I plan to make a few AI changes and add few small features.

    errr. ummm. magic? no. That's just missed overlapping when the copy pasting of bikers.

    Thanks for the good feedback much appreciated. Will probably modifier the offscreen check to an < X > and keep them more forcefully centered..... hmm or maybe we will lean the AI based on distance and skill.

  • Ok so just to make sure I understand.

    You want to make a character where you can animate the player character.

    You want the hero to be 16 Frames which is the total of Run/Jump/fall/attack/hit

    I'm not that good an artist for an environment, but if it's a simple environment it's not a problem.

    I can do this. I would say about 500, but I would make sure the quality and documentation is good.

    tomsstudio

    Alright so your making a new compiler from the XML event sheets. Kudo's I thought about doing somethign similar in Java, but it was merely a passing thought.

    So while the sheet is easy enough to convert on the logic flow. How are you handling the issue that the Plugin export code is still in JS. Do you have a JS to Monkey converter?

    I also figured you would translate WebGL to OpenGL calls. What is important that the C2 render loop makes use of WebGL calls and that your translating the JS code into the other language. Besides GL, there is also the two major areas of WebAudio or more specifically what ever Audio system the langauge supports and WebRTC which I'm not sure has a direct UDP variation.

  • Advanced Web Audio and WebRTC support.

    I find there lack of the better audio api tends to kill my games on mobile.

  • peajey

    What plugins are you using to do the 3d aspect or is that just some incredible number of frames. The game design looks solid.

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  • That's pretty nifty

  • Since your new there are a few tips.

    1. There is an article in the tutorial section for mobile performance.

    2. Minimize the number of different objects collide and are called at the root even sheet.(this is 70% of new user mobile mistakes.

    3. be efficient with your code. Reduce the amount of heavy math that needs to be done. If storing a value in an object can save you re-calculating that math again for the next few ticks. Do so.

  • Great post about trying to get feedback. Super apprecieate it

  • Rhindon

    Not so true especially in todays market. Many games are geared for the player suceed with that being strongly applied to any game with a story. While the difficulty ramps up in say a game like Dragon Age. The only purpose of that increase is keep the player engaged in the story. Failing in Dragon Age doesn't restart the game. Play one again starts from not far off. Making the value of losing near nonexistent.

    Where as an Infinite runner is differnt. If your HighScore is say 2000 and you want to set a new high score then failing at 1900 has a larger impact. The player doesn't continue at 1500. The player if they are interested in the game needs to improve. Where as back to DA, as long as the player in engaged had have basic gaming skills they will get to the end.

  • Thanks for the heads up. Though I do believe that X-Com is doing well. I'm just surprised that your are getting so many hits to make a few hudnred dollars... yeesh I gotta get stuff out.

    Now is this on iOS and Android or just one or the other?