jayderyu's Forum Posts

  • Soudns like it could be a usefull feature here and there. In the mean time no promises you can see if

    scirra.com/forum/plugin-canvas_topic46006.html

    may have something usuable. I haven't used this much. But it seems to have a lot of features dealign with raw image data

  • There are two ways to do this.

    An Eventsheet covered with with Function Calls that lead to

    On Function Call foo

    do action

    wait(x)

    do action

    wait(x)

    do action

    Wait(x)

    so on and so on

    The other is to use the Timeline plugin scirra.com/forum/plugin-timeline_topic46150.html

    never used it myself, so I can't be of anymore help about it.

  • Touch ForId is what your looking for. Anything is impossible to product capable multi touch in a long term control manner.

    the problem with index is that index is 0 based. meaning that the touches that go down and released in order stay in order. However long term forms of touching similar to 2 analogs or 2 players don't produce good results.

    finger 1 goes down index 0

    finger 2 goes down, index 1

    finger 1 goes up no index as it's released

    finger 2 becomes index 0

    totally does not work

    ForID however gives each touch it's own id that stays persistent. Good luck.

  • dl.dropbox.com/u/14087254/dragonrage.capx

    an important lesson for every body. Groups and Functions are your best friends.. I hope you have 117.

    You capx was a super easy fix :)

  • I continue to still be impressed and looking forward to using the principles that you have learned :)

  • how about linking the backup capx file :) we will see if we can help :)

  • Also you can safely remove all the uistate files safely. I had a handful of corrupte files once. Here is what you can do.

    remove any and all uistate files.

    capx files are zip files. So they can extract any relevant other files.

    By keeping that in mind you should be able to restore your project. Good luck :)

  • oh, so there won't be other exporters some day :( or is that when time and staff permit Scirra will be doing he exporters internally?

  • That answered everything but one question.

    Where do I start on creating an exporter. What is the first file loaded for putting it together. How and what does C2 start with and loads up?

    "However, one of our long term plans is the possibility of releasing an Exporter Development Kit (EDK) in the long term future. (I must emphasise that's the long term future - please don't get too excited just yet!) This would open up Construct 2 to having third party developers writing exporters for Construct 2. Enterprising developers could even make a business of writing, and separately selling, their exporters, and it means you get to run your games on even more platforms. However, it's a big and complicated thing to co-ordinate, so it's just part of our distant-future plans right now."

    sigh, asking questions only makes life more painful :D It's going to be a very long wait :(

    thanks for the link :)

  • What exactly is C2 design structure. The C2 output a javascript game. is the C2 internal project structure in javascript blocks and then put together?

    Or is the C2 project not JS at all, but instead some other structure.

    If the plugins were remade could it export java, C++, Python based games?

  • easy solution.

    Event and Action's are not the same.

    An Event is a condition as in COMPARING or ON SITUATION.

    What your looking for is to "add action"

    These

    Compare height

    Compare width

    Compare X

    Compare Y

    Is on screen

    Is outside layout

    are an Event condition and not an action.

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  • Right stick angle is angle(0, 0, Gamepad.Axis(0, 2), Gamepad.Axis(0, 3))

    matt75 is right. it shouldbe in the plugin doc

  • Go for it, the biggest success IP's tend to have parallel product support. Mickey Mouse(Disney), Pokemon are huge products based around parrallel products that both enhance each other :) so go for it. I've been wanting to do a comic series for my omen rpg. i just can't draw :D

  • For those people with the problem of no touch. This is a know problem with an established fix. In the plugin folder that is downloaded there should be a handful of files. These need to be put into the export zip file. If they aren't no touch controls will work. I suggest following up on Clay.io forums.

    clay.io/members/community

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