jayare5's Forum Posts

  • 4 posts
  • Kiwi Story is the game that when I played it, I fell in love with the Construct engine.

    However it's been years, and I thought that by now there would have been more games like it. And I mean exactly like it, that pixel art, gameplay, music, sounds, screen resolution...

    Are there more games out there like this that I don't know of? (I can take commercial games too!)

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  • If we go to the project Properties tab, Display, Sampling, we have 3 options.

    Nearest

    Bilinear

    Trilinear

    My favorite is Nearest, because Bilinear and Trilinear will make the game too blurry since I like to work with low res pixel art. However, stretching to fill the screen can ruin the pixels because it will be non integer/nearest. Is there a way to add a 4th option to create a Sharp bilinear mode?

    This one would look just like the Nearest one when scaled to integer, but when stretched, there would be 1 screen pixel between each game pixel that interpolates the 2, as if it was a minimal blur that keeps the image looking very sharp to the naked eye (especially if stretched to more than 2x), but without noticeable mismatched pixel sizes. It would look like this:

    Thanks!!

  • Hmmm, that's an interesting option.

    When I use that, it eliminates the "gap" almost completely, unlike all the other things I tried.

    But sadly it's not viable, because having the window focused or not at launch can affect this time calculation and end up looping at the wrong part of the song when you do click it to focus. (I think framerate my screw things up too, but I'm not sure).

    I'm really starting to wonder if Construct 3 is going to have to implement it's own loop system that's better designed for this kind of thing.

    I suspect Construct is adding the little "gap" at the beginning of my songs after rencoding, and I still have no idea how to make my own webm files that do not need re-encoding.

  • I'm used to doing looped music with OGG files in Audacity (loopstart / looplength) but Construct 3 seems to get rid of this when importing music.

    I read in the help docs that the OPUS format is the most recommended as it will "just copy the file to the project", so I got the official opus tools to convert my audio into .opus, but Construct will not just "copy" the file, it still re-encodes my .opus file to a new bitrate selectable in the import menu, and becomes a .webm file, with loop points removed. (I noticed if I just download my re-encoded .webm file from the project and reupload that, it will actually just get "copied" so I guess I don't have an opus converter that Construct 3 can accept immediately)

    I also can't rely on the .webm audio to just loop without loop points because I will hear a little "gap" between when it reaches the end and when it begins again.

    Wouldn't mind if Construct 3 just had a loopstart / loopend feature there in the music preview or something.

    Thanks!

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  • 4 posts