Okay, so is there a point to even use a family for this situation? When I create the enemy I change their bullet behavior angle of motion depending on which direction I want them to move. I currently have the bullet behavior as a family behavior.
What I like about the family part is that it randomly chooses between all members of the family, but I want to exclude a certain family object for a certain time.
I can put together a basic capx of it if that would help