jatin1726's Forum Posts

  • Hi Friends,

    I need a help in showing loading screen where loader shows mb downloading and total game size in mb. You might have seen that when installing games from playstore etc. Can we do that in construct 2, if yes, then please guide me. Thanks in advance.

    Regards,

    Jatin

  • Subscribe to Construct videos now

    here is the solution video if any one want for erasing images

  • Hi.

    If you are looking to integrate Admob or any other network, Enhance can help you out.

    We support admob and construct 2. With Enhance, you can integrate 3rd party services in the matter of minutes.

    For more info, just follow the link : https://goo.gl/LUc3iD

    Good Luck!

    We can easily integrate I know but exporting it as apk from cocoon and uploading to playstore tells errors in apk. Can you share new video how to export apk with your ads using cocoon.js? I know u have an old video but can you make a new one?

  • > I'll throw you a fish. I personally use PhoneGap Build. Both of these articles held useful info for Admob:

    >

    > https://www.scirra.com/tutorials/9492/b ... h-phonegap

    > https://www.scirra.com/manual/184/admob

    >

    > After I go through steps mentioned above, I upload through PhoneGap Build, and find success on that front. You know... the whole one time I did it. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    >

    Im using one year phonegap to export android, how to add admob to phonegap ???

    Many features break when I create apk through phone gap. For example, If i m download my snapshot then it will be never saved. Or on click if I am opening any URL in new window it will never work by this apk.

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  • I'm newbie in C2.

    The existing comments do not explain much.

    Just point.

    But, it does not report usage details, because it was used.

    It's not easy for a beginner to understand everything,

    so you need to comment in detail.

    Did not comment on the event sheet: "finalscreensheet"

    The event sheet: "finalscreensheet" line 11 is empty, has some reason?

    I did not understand the Global Variable: "AcceptableCharacters" and because it is at the bottom of the page?

    Did not rename all sprites.

    You do not inform if a local variable exists.

    I'll have to test and study more to understand.

    I do not regret buying (I'not repentant of purchase)

    But I was annoyed that you did not take care of all the details.

    I'm happy

    Hi Bruno,

    The questions you asked in the comment sections are actually very basic for a Construct users. For beginners Ashley has provided very nice tutorials which you can go through easily. I have commented all required code in the template which is for helping construct 2 users. Things like global or local variable is easily understood for Construct 2 users. Regarding acceptable characters, they are not required for most of the users and it is simply bonus from my end bcz I value all my users. Also, I will be always available if you have any more queries but I will still suggest you to go through construct 2 tutorials once and then you will find template easy to use. Also want to thank you for sharing your comment. One suggestion I can share you here that you can take screenshot of code and highlight it. I will explain that code. You can mail screenshot on this address. ' . I am hoping this way I will be able to help you out.

  • >

    > > Create a family with this sprite and change your event to this:

    > > Sprite is overlapping SpriteFamily -> Destroy Sprite.

    > >

    >

    > hI dOP, It is also doing same thing when I tried it. Can you provide alternative where I can ensure that whenever new object is created it will be 50px away from previous one so that they never overlap each other and object is of size 50px?

    >

    I coded something similar using Tynker. I think this solution will work using Construct 2.

    Have an invisible sprite that jumps to random positions.

    WHen the sprite is overlapping a clone/family, set a value to 1

    When the sprite isn't overlapping a clone/family, set a value to 0.

    Every 2 secs, set a random position for the sprite,

    Then if the value is 0, create a clone. wait?

    If the values 1, set position to a random position and repeat the process.

    I used this with Tynker to draw hundreds of balls onscreen in different sizes without the balls overlapping each other.

    Thanks for replying. Your solutions sounds promising but sounds very complex. Can you share capx for same?

  • Create a family with this sprite and change your event to this:

    Sprite is overlapping SpriteFamily -> Destroy Sprite.

    hI dOP, It is also doing same thing when I tried it. Can you provide alternative where I can ensure that whenever new object is created it will be 50px away from previous one so that they never overlap each other and object is of size 50px?

  • With Enhance, you can implement push notifications in the matter of minutes.

    We are support android and are currently working to release support for IOS.

    For more info, just follow this link : https://goo.gl/CxUoRq

    Good luck.

    Hi Can it work on mobile web? I create html game for mobile web. I need to show push notification.

  • I ask you a favour comment your code.

    And inform me

    Because I already made the purchase

    I await your response

    Hi Bruno,

    Code is already commented to ease customization. In case your requirement is more than what already present there? Let me know. Or you can share what you are upto in your game. Will be happy to help you.

  • Hi!

    I am interested in buying.

    But I need you to answer:

    Some of the obstacles are passed in front of the other.

    Why are some of the obstacles sprites faster than others?

    Because during the jump does the speed of the obstacles created increase?

    Are obstacle sprites randomly created?

    Have you used how many behaviors in the sprite of obstacles that appear on the horizon?

    Is it possible to make the landscape in a curve?

    I mean, a curved street?

    I await the feedback of your answers

    Thanks.

    Hi Bruno,

    Thanks for showing interest and your questions list is long. Will try to answer them

    My requirement was to bring obstacles in front of each other to create real like effect. It is completely based on your requirement. You can change it as per your wish in the template.

    obstacles are created randomly to keep user engaged with unpredictable behavior of the game.

    I have created a bit of slow motion when object comes near and you have to jump. I got inspiration from MAX payne game PC where close encounter slows down to create cinematic effect.

    You can create curve which will cost you lot more images and GPU. I have avoided it to keep template lightweight and less complex for everyone to use it easily.

  • Hi Anyone can help me out in this?

  • That's worked. I also seem to have needed to publish the app in Google Play Console in the game details. Thanks.

    Hi Can you share capx about how you displayed leaderboard from google play?

  • jatin1726

    Would appreciate if you got around to it!

    I'm finding it pretty tricky to get a reliable gesture recognition working and would be quite curious about other people's ideas.

    And I have no idea how to do destructible pixel terrain, hence the lemmings concept sounds super hot as well.

    Do you want something like this?

    https://technoholicguy.blogspot.in/2018 ... -game.html

    Regards,

    Jatin

  • You should try again, because it does work. Make sure the "hole" sprite is on top of the main sprite. And both sprites are not on the bottom layer.

    how-do-i-reduce-the-energy-bar_p1140329?#p1140329

    I tried but didnt work.

    here is sample

    https://www.dropbox.com/s/g1ho6alsc7nv7 ... .capx?dl=0

  • Hi Friends,

    I need help in creating a player who attacks by using hunter. He can throw his hunter towards enemy and hunter edge sticks to enemy and pulls him near to hit. You would have seen it in tekken or other game. Main challenge is :

    1. How to create a hunter who has flow like a rope and control it?

    2. How to pull hunter to smash enemy on floor on left and right (like hulk did to loki in avengers and to thor in thor ragnarok)

    Any suggestion?

    Regards,

    Guys any suggestion or solution will be appreciated.