Jase00's Forum Posts

  • I swear I had wrote this already in this thread, but I can't see it :P

    This works amazingly for my game, which is physics heavy! I'm not sure how to report or anyhting, but there is just one bug, which is it crashes with an error when I retrieve a physics object's "mass". (There's 2 points where I'd refer to the objects mass and those two times gives the same crash). Other than that, perfect!

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  • jojoe

    Hey man, I can't give screenshot evidence RIGHT now but I have tested 2 things in (iirc) "Ubuntu 12.04 LTS" 64-bit in the past, they worked perfectly although the game performance would lag when fullscreen (But I believe I had something wrong with my drivers). This was a few months back. I'll go check it out in a moment with an export of a project using the current version of Construct 2, and I'll post results. (I'm not a massive linux user, I have it dual-booted with Windows 7, which I use primarily, so gotta rebootz.)

    EDIT: Goddamn I don't get Ubuntu. Took me a while to get it working but only because I had exported it into my external harddrive rather than the same harddrive that Ubuntu is installed in. SO I moved the files onto main harddrive and Linux64 ran perfectly, actually maintained 60fps more than when I ran the NodeWebkit export on windows! However, maximizing the game makes it lag like I mentioned before this edit.

    So I hit Printscreen, it lets me pick where to save the screenshot. I pick my external harddrive, it gets angry and says I cannot, so I place it in a new folder in my main harddrive, and I take a few more screenshots.

    I just rebooted back into windows and then I realise all but 1 screenshots are missing, and the one screenshot is broken. <img src="smileys/smiley5.gif" border="0" align="middle" />

    So, since I didn't want to have done that for no reason, here's a screenshot of the broken screenshot. <img src="smileys/smiley36.gif" border="0" align="middle" />

    [Removed, pointeless lol]

    tl;dr, Construct 2 [R147]'s Node-Webkit export works perfect in Ubuntu 12.04 LTS 64-bit, aside from lag for me in fullscreen. 32-bit doesn't seem to run at all (But that's safely assumed that it's because the install of Ubuntu is 64-bit)

  • tulamide , As you requested, in my project, I have written "Music by Tulamide" along with the track name I used, but I have been including images in my "Credits" section. Should I use your avatar here on Scirra with the hedgehog flipping me off? :P Or do you have another image you'd prefer, or would you prefer no image at all?

    Thanks!

  • +1! I'd find this useful mainly for origin point alignment if it was to move the previous/next image according to origin-points :P

  • You can do that in the same event as the created object :P Just have the instance variables and make sure to put the "Set variables" events AFTER the "Create" event.

    -On mouse click

    +Create "Sprite" (0,0)

    +Set Sprite "HP" to 155

    +Set Sprite "Name" to "Bob"

    Edit: AS FOR sub-events, I'm pretty sure it automatically selects the object you created in the main event (though I may be wrong).

  • And now here's the demo :P

    construct.net/en/free-online-games

  • Hey, thanks for the comments! I'm almost ready to put up a Scirra Arcade demo, STAY TUNED!

    Here's another video in the meantime:

    [tube]http://www.youtube.com/watch?v=O7HiMdpR-ws&list=SPlY4FPELgHjzaMQ6JLMCjhIpJnJfHtIOt&index=1[/tube]

  • Awesome!

  • Oops, I ended up using CMD rather than the browser settings to delete the Cache folder and left it for about 6 hours and it completed! The most strangest part of this, is that it seems to have given me 20gb or more disk space all of a sudden (I HAVE only deleted that particular Cache folder. Very weird!) I am using Chrome, and I couldn't find much to do with Cache options :O (Looking at previous projects that I used to playtest a LOT, the cache only reaches up to 10mb or so, and have waaay less than 900,000 files in cache lol) Weird times.

  • +1 as I always do with this request :P

  • Oh I just realised the screenshot isn't really clear :P

    The "Properties" dialog is the properties of just the project folder in "AppData".

  • So yeah, I was using a piece of software that sort of scans the computer to help figure out what to delete to gain disk space, and the program locked-up on a folder in the AppData folder that is titled after my Construct 2 project. The folder that is being very strange is "Cache". I've attempted to delete this Cache folder and Windows is just forever loading instead of deleting the folder (been waiting 20 mins now). Was just curious about what this actually is? I can safely assume it's the cache for when I preview my game on C2, but I don't understand what's going on or why this has happened <img src="smileys/smiley36.gif" border="0" align="middle" />

    <img src="https://dl.dropboxusercontent.com/u/7765312/Cachelolwut.png" border="0" />

    P.S. My project is only 30mb big.

  • Whilst I'm not sure about the whole idea of changing their UID/ID's, you could do a workaround!

    Have an instance variable for the object (e.g "AnotherID"), and do a "Start of Layout" and "ForEach(ordered)" loop (This will pick each object starting with the lower/highest value given, so you could specify the object's X position and it will pick from left to right in order) and in this loop, set the object's "AnotherID" to loopindex. Now you'd have each object with an ordered ID!

  • Yeah I dunno why I even posted that, tickcount is perfect for what I wrote. Failing to take in information since I'm heavily sleep deprived. Thanks for sharing the method, never would have thought of it myself!

  • Well, I use "Wait 0" a lot already, however I was thinking more of something that, instead of executing the action at the end of the event sheet, it will continue to wait til it reaches the "Wait tick" again THEN execute. But yeah :P