JaredNDumont's Forum Posts

  • Thank you very much. looking at it now make sense. I always love how something that seems super complex is so easy to do. I really appreciate the help and example. this community is one of the best and most helpful.

  • For the 4 direction movement I’m using move to, and for the most part it just works. Now if I use the tile movement how would I make it so the npc will move to wave point or move along the path?

  • Hi there. Currently working on my NPC AI, and I'm using pathfinding to find a random XY position on the layout then using the Move To behavior to make the NPC move in 4 directions. Note all my objects are either 16x16 or 32x32. The NPC does indeed move in 4 directions for the most part but sometimes it will move in a slight angle like 7.54 instead of 0. The move along pathfinding action is use direct and not wavepoints.

  • After looking up stuff about trigger only once I actually figured it out but thank very much for your help

  • I tried before posting actually and same thing happened granted I did do the create object not spawn object

  • Hi there, im making a game about mowing lawns. One of the features I am working is when you mow around a house the house changes sprite and looks new. One of the things that I am trying to do to add more flare to this animation is add star particles around it. I have it work when there is only one house but then there are 2 house in the layout the first house you mow around works fine but the next ones do not create said particles

  • Little update on the game. So I did what you showed me and it worked that exact way I wanted, it was one of those moment where i was trying to make it more complex then it had to be. but thank you for the quick help. I absolutely love the construct 3 community

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  • Yes, last night I was messing with the collision box of the house and getting closer to what I want, but I will try what you posted and see if it works thank you

  • Hi there I am working on a little lawn mowing game. one of the features I would like to add is when you mow around a house then the house changes animation to a better looking house. I have tried LOS behavior and using another object being used as a trigger, so when the trigger objects is not overlapping the grass object then do this. but when I added this it did not work.

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  • Thank you very much, it works perfectly

  • Hi there I have a question about swipe controls. i am working on a lawn mowing game and i have swipe controls working but not in the manner i want them to. there is a lawn mowing on the apple appstore called just mowing. In just moving if you swipe up then the player move up but you dont have to keep your finger on the screen just one swipe up make the player move.

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  • that is what im saying. just to make sure it wasnt my device i had my wife and my mother in law try it on their iphones and yet again when i close the browser the sava data is no longer there.

  • sorry about the confussion, i wrote that on my phone. so local storage works on all browser but ios browser. when i play the game on my iphone it works only when i close the tab. when i actually close the browser from recent apps the local storage doesnt work anymore. I tested the game on safari, google app, and google chrome

  • Hi there, I am fairly new to construct 3 but I have used gamemaker for years. One of the projects I am working on is a flappy bird clone and since Apple doesn’t like flappy clones they won’t let my post it on AppStore. So to make the game mobile friendly I am using local storage to save the high score. Since my intention is for user to play on mobile browser I thought local storage was gonna work. When I am in the editor it works fine wether I am working on it on my phone or Mac. But when I play the game in itch it seems to work fine until I clear the browser from recent apps(kill the browser) but when I run it saves and I clear the tab it also works. It only doesn’t work when I clear the browser from recent apps. Note I have not tested this on android only ios