jaredhd's Forum Posts

  • 4 posts
  • I want to know this too please!

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  • lucid

    So will this reference implementation handle the issues with 1000s of objects if using multiple instances of the same .scml file? Right now, I am using spriter files for destructible objects and we packed each .scml file with multiple entities and character maps so that we could randomize the obstacles easily. The problem is that with just 12 of these scml files in the layout at once, there are 800+ objects created and performance comes to a crawl for mobile devices. This makes it so that spriter becomes less and less useful for our project even though it makes the best animations and visuals we can produce. Are there any guidelines for how many entities to have per scml file or if there are better ways to handle this setup?

  • Is there a way to get multiple objects rotating around the same object this way? I want 8 objects all rotating around a center object with the same radius and speed but offset by angle. Any way to build this using this behavior?

  • How did you solve this? I'm having a problem picking instances of spriter objects when using multiples of the same object. Please help!

  • 4 posts