janroth's Forum Posts

  • 8 posts
  • Thank you so much guys! You really encouraged me to finally start creating the project with C2. The Guild Wars game and especially Angvik look like great games and seem to go the same direction as I want to go with mine. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Would be awesome if previewing with the node webkit would work in the future!

  • Nodewebkit's performance is as good as Cc native exporter's performance

    Sounds good! I guess I'll go with C2 then.

    A bit off-topic, but are there any official (non-browsergame) releases of games made with CC or C2? I don't seem to find any. All big projects I found so far were all abandoned for some reason.

  • Yeah C2 is generally way better than CC but it's still centered around browser game development. If you want to make a desktop game with C2 you're still going to be developing a browser game, if you catch my drift. There are some "desktop features" with nodewebkit, but since there isn't a node webkit preview they're pretty much useless..unless I'm missing something..

    This is pretty much exactly what I am concerned about! I don't want to create a browser game and I feel like with C2, which is exclusively designed for HTML5, I am forced to create just another minigame on some random website. Don't get me wrong, HTML5 might be a great thing, but for me browser games alway felt different than actual games that run without the use of a browser.

    It would be good to know if .exe files (which is the only format I want my game to be) created with some wrapper in C2 run as good as the ones created in CC. Because even if the workflow in C2 is much better, it would suck if the game wouldn't run smoothly.

  • I am planning on creating a 2d platformer exclusively for pc (!) and I am having a really hard time figuring out which engine would be the best for my needs.

    I really want to be able to create a big game just like other commercial releases, like for example Super Mario or stuff like that.

    Would be awesome to hear some opinions on this topic!

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  • Thanks for the info pyteo!

    sved: That was actually the tablet I wanted to go for. I don't want to pay so much for the intuos. :-/

  • Thanks! Can you recommend a cheap but good one?

    pyteo why do you use anime studio instead of the construct one?

  • Thank's for the quick reply!

    Some time ago, when i didn't even think about creating my own game,

    (since I didn't know about construct back then) I already looked up a bit about digital painting, inspired by those speedpainting-videos on youtube. But I let the idea fall after I read that a graphic tablet is necessary for it.

    Do you need such a graphic tablet for this kind of game-artwork, too?

    pyteo: Did you use a graphic tablet for this project?

    Edit: Does this kind of artwork have a special name? I mean something like for example "Pixelart".

  • Wow, that artwork looks stunning!

    I always used the editor in construct to create my sprites, that's why my games don't even look close to your games. I'd love to know which software you used and how you managed to create those sprites and backgrounds.

    How do you get your graphics look so "new", mine always look kinda NES/oldschool like?!)

    Would be cool if you could explain it a bit further. :)

    Btw. Hello everyone! I've been lurking these forums some weeks already, but today I decided to sign-up over here. :P

  • 8 posts