jamiek's Forum Posts

  • > R0J0hound

    >

    > are you sure that works? I've seen this issue come up before where particles don't actually pin. I remember having to simulate it with position. Not a huge problem though I guess.

    >

    yeah they only pin to where the player is at that exact time it wont pin as far as I can see

    I just tried to change the settings to one shot and can see anything I don't know about the particles property's well enough to know whats causing that

  • R0J0hound

    are you sure that works? I've seen this issue come up before where particles don't actually pin. I remember having to simulate it with position. Not a huge problem though I guess.

    yeah they only pin to where the player is at that exact time it wont pin as far as I can see

  • R0J0hound

    ok sorry I'm going to have to talk to two of you in the one post, I had the sprite pinned but was stopping the health bar and going constantly. then I had it pinned the way the tutorial says but like plinkie it wont work its just pinned to where ever the default player starts.

    I'm sorry I can share more with you but my event page barley makes sense as it is with the rest whenever that comes. got few bugs to work out.

  • On collision with enemy > set Particle position to Player.X, Player.Y.

    thanks it sort of works. when the player is hit its starts the particle effect but is not pinned. when I pin it with on collisions it doesn't appear and its stopping my health value from decreasing. **** games get complicated fast lol

  • Yes.

    hi I'm new to construct and making my first game/project, I'm trying to pin a particle to a player sprite. I'm looking to trigger the particle effect ive got, when colliding with enemy ai.

  • is it possible to pin particles to sprites

  • think ive found the problem

  • hi I'm new to construct and working on my first game and I'm looking for someone to help mock up some fish sprites and to help fix some bugs with the mock up ive been having which will probably happen every time I add another sprite. please help me out

  • > Have you tried adding the Behavior "Bound To Layout" or limit their Position (X) to not exceed the layout?

    >

    > To upload use "Dropbox" or "Onedrive" or any filesharing cloud or any trusted websites in the internet that you can find and paste the url that the website gave to the forum.

    >

    should bound to the layer work its self ive done that.

    Ill do what you suggested

    sorry but I'm sure its falling to y to the right to the screen

  • Have you tried adding the Behavior "Bound To Layout" or limit their Position (X) to not exceed the layout?

    To upload use "Dropbox" or "Onedrive" or any filesharing cloud or any trusted websites in the internet that you can find and paste the url that the website gave to the forum.

    should bound to the layer work its self ive done that.

    Ill do what you suggested

  • > Problem Description

    > I'm having trouble with a enemy sprite when I test the game its falls or moves to the edge of the screen. I'm just trying to make basic enemy ai

    >

    > I don't know how to upload capx

    >

    > someone please respond

    >

    This post follows none of the Bug Reporting Requirements and is likely to be closed automatically by Ashley unless you remedy this. Deleting the template is obviously a bad thing.

    The link provided also includes instructions on how to provide a link to your .capx.

    ok sorry I'm new

  • Problem Description

    I'm having trouble with a enemy sprite when I test the game its falls or moves to the edge of the screen. I'm just trying to make basic enemy ai

    I don't know how to upload capx

    someone please respond

  • I have experience doing rpgs on rpg maker, long time ago. I never did a proper rpg though, most of my project where side-scrolling action games using rpg elements from the engine. Using construct I have a little experience (I'm working on a small project right now, to see if it's worth to buy a personal license), but I can code almost everything I have on mind. I'm also learning how to do sprites.

    we would need a lot of different fish behaviour I would really like to have other fish just swimming with the play when I'm testing different mechanics

    is there any other way we could talk without the fourms

  • I have experience doing rpgs on rpg maker, long time ago. I never did a proper rpg though, most of my project where side-scrolling action games using rpg elements from the engine. Using construct I have a little experience (I'm working on a small project right now, to see if it's worth to buy a personal license), but I can code almost everything I have on mind. I'm also learning how to do sprites.

    you could really help right now with the sprites I need a mockup fish for the player. any colour of fish but blue or anything that could clash with blue I need the sprite to stand out so that I can fix a bug with water effects

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  • ok I have the personal licence but I still can share anything on the forums. wtf is that about anyway. ive got another prototype right now for theres always a bigger fish it will be on my YouTube channel as usual THAT IS NOT A LINK