jakerpot's Forum Posts

  • 12 posts
  • Any ideas in how to realize this???

    <img src="http://img94.imageshack.us/img94/4421/isoplat.png">

    Everytime i make a platform, it behaves as a normal platform (of course), but i want to make possible to walk in the top of the platform. I already separated it on 2 objects (the top and the down part), but it didn't worked.

    Any help is appreciated.

  • I dont know if this could be possible, but you can edit the commands in construct dont u? So, if you put an event, press space, can't you put define control in the actions? If no, just suggest to Ashley.

  • Hi there, i have a question; how i do moving platforms that goes from side to side of the layout, and how to make the character "stay" in the platform, because i already tryed (w/ no sucess) adding a ball behaviour and some invisible objects as colisions detecters, but no one resolved my problem. And how i make a platform fall after the player stay there for more than 2seconds?

  • I know, but Scirra could put this as a option in platform behaviour.

  • thanks

  • Hi there!i`m with a question in my mind, how do i decrease a number from the global variable?

    I added a private variable to the player sprite that show his lifes on a text, but when he go to other layout, the number goes automaticaly to 3 (the initial number)! I thinked a global variable could help...

    Can you help me with this task?

  • Yes deadeye, this was what i tryed to say, auto scrolling with center view on me on a transparent sprite with a bullet behavior... thats good! Adding a "is out of layout" death will combine too.

    Post your ideias here!

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  • Hi everyone, i want to suggest more options to the platform behavior just like:

    *Diagonal directions for gravity (not just, up, down, right and left)

    *Set Bumper velocity (wait the object reach a high level is realy boring)

    *Double jump option

    *Moving Platforms

    *Automatic side scrolling

    And thats it, if one of this options are already possible to do, just tell me how. Thanks

  • thanks for the help Ashley, and by the way, The real problem with the lives, was that if you try to put an event that something happens if the object colide with something (like object1 colides with object2) the object 2 can`t be solid, because i tryed retrieving the solid atribute and it worked! and i puted it again and it fails, because the ball dont even colide with the spikes... it just stop falling...

  • Well, i already saw Ghost Shooter tutorial, i discovered that the check box of "solid" automaticaly uncheck when i exit the properties. But now i solved this problem, but the counter dont move when you colide with the spikes. Another thing; the ball doesn`t goes to the coordenates i indicated in the event. Just see the .cap right down and solve my problems

    .Cap File / Rapidshare:

    http://rapidshare.com/files/166441574/F ... s.cap.html

    (it can only be downloaded 10 times, so please, use carefully!!)

  • Thanks But wait... when i click "global", nothing change, in my new layout, the object do not appears automaticaly in the list. And other question, i selected Solid fo an object, but my platform controller sprite just pass through it! and the text that should say the lives, dont change when the Player colides with the spikes, as i programmed... Can u help me????

  • Hi everyone! This my first post, and i want to know if i can use the resource bar to drag into layouts some object, instead of re-creating the same sprite for every layout. If no, for what exactly i use this bar? For putting songs into the game file and what more?

  • 12 posts